GOODIES FOLDER
==============

This is a folder where you will find optional stuff for the game!

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# Loki Compatibility Library #
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If you encounter any issue regarding this port, use this library which every Loki Software's linux port relies on.

The most important ones are libstdc++-3-libc6.2-2-2.10.0.so and libstdc++-libc6.2-2.so.3 which need to be moved into Systm folder
of the main game directory.

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# NPLoader #
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If you encounter any issue when connecting to a server which rely on NPLoader, copy the content of this folder into System folder
located in the main game directory.

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# Chris' OpenGL Driver #
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This is a special OpenGL Driver for Unreal Tournament created by Chris Donhal. Besides some improvements it also adds
additional features such as Anti Aliasing, Anisotropic Filtering etc.

Just copy OpenGLDrv.so into the System folder where the binary file is located (Be sure to make a backup of the original!)

Here are all the options that are available in UnrealTournament.ini(It's pretty long):

[OpenGLDrv.OpenGLRenderDevice]
UseGammaExtension=True
UseModulatedGamma=True
MinDepthBits=16
ShareLists=False
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseTrilinear=True
AlwaysMipmap=False
AutoGenerateMipmaps=False
NoFiltering=False
MaxAnisotropy=8
UseS3TC=True
NoMaskedS3TC=False
Use16BitTextures=False
UseBGRATextures=True
LODBias=0.000000
UseTNT=False
TexDXT1ToDXT3=False
UseMultiTexture=True
UsePrecache=True
MaxTMUnits=0
UsePalette=True
UseAlphaPalette=True
MaskedTextureHack=True
GammaOffset=0.500000
GammaCorrectScreenshots=True
GammaOffsetRed=0.000000
GammaOffsetGreen=0.000000
GammaOffsetBlue=0.000000
OneXBlending=False
RequestHighResolutionZ=True
RefreshRate=0
SwapInterval=1
FrameRateLimit=0
UseAA=True
NumAASamples=4
AAFilterHint=0
UseZTrick=False
MaxLogUOverV=8
MaxLogVOverU=8
MinLogTextureSize=0
MaxLogTextureSize=8
UseCVA=False
UseMultidrawArrays=True
BufferClippedActorTris=True
BufferTileQuads=False
UseSSE=True
UseVertexProgram=False
UseTexIdPool=True
UseTexPool=True
DynamicTexIdRecycleLevel=100
DetailTextures=True
UseDetailAlpha=True
DetailClipping=True
DetailMax=2
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
