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                     AGI 256 version 2.0 Read Me
                           April 7th 2002
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Credits
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256 colour view support and view editor by Brian Provinciano
Original 256 colour picture support by Dark Minister

Description
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Welcome to AGI256 2.0! AGI256 2.0 gives you the ability to program AGI 
with a 256 colour views and pictures and greatly improve the quality 
of games and programs you make with the Adventure Game Interpreter.

If you have any questions, comments or suggestions, please feel free to
email me. I love to hear from you. (address on my site)

For information on AGI256, AGI Mouse, a tutorial on programming AGI 
Mouse or AGI & SCI in general, go to my web site, http://agisci.cjb.net

New in this version is support for 256 colour views. To create them, 
go to my web site and download AGI256 View Editor.

The New Format
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The 256 colour views are pretty much the same format as AGI, except 
that they do not support mirroring. The mirroring/transparenct byte is
exclusively for the transparent colour now. Also, the cel data is not
run length encoded, just raw data. It still supports the 0x00 for a 
new line. Distinguishing the two different views is easy. Normal AGI
views start with '\x01\x01', while my new format starts with '\x0F\xF0'.
My 256 colour view editor can fully load both 16 colour and 256 colour
views so you can convert them to 256 colours.

Closing
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This is the final part of AGI that was to be hacked! It's been a lot of
fun! Sit back and enjoy your 256 colour views, 256 colour pics, mouse
support, adlib sound, sound blaster sound, and palette chaging AGIs!

Have fun!
Brian

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