#
# Generated by the NeXT Project Builder.
#
# NOTE: Do NOT change this file -- Project Builder maintains it.
#
# Put all of your customizations in files called Makefile.preamble
# and Makefile.postamble (both optional), and Makefile will include them.
#

NAME = Shoot

PROJECTVERSION = 2.7
PROJECT_TYPE = Loadable Bundle
LANGUAGE = English

GLOBAL_RESOURCES = shoot.nib Sbrick.tiff Sbullet.tiff Scloud.tiff\
                   Sgun.tiff

CLASSES = PlayerBullet.m PlayerGun.m SBrick.m SCloud.m SGunTower.m\
          Shoot.m

HFILES = PlayerBullet.h PlayerGun.h SBrick.h SCloud.h SGunTower.h\
         Shoot.h

OTHERSRCS = Makefile.preamble Makefile Makefile.postamble m.template\
            h.template


MAKEFILEDIR = $(MAKEFILEPATH)/pb_makefiles
CODE_GEN_STYLE = DYNAMIC
MAKEFILE = bundle.make
WINDOWS_INSTALLDIR = /MyBundles
LIBS = 
DEBUG_LIBS = $(LIBS)
PROF_LIBS = $(LIBS)
BUNDLE_EXTENSION = XoX


FRAMEWORKS = -framework Foundation


NEXTSTEP_BUILD_OUTPUT_DIR = /spool

NEXTSTEP_OBJCPLUS_COMPILER = /usr/bin/cc
WINDOWS_OBJCPLUS_COMPILER = $(DEVDIR)/gcc
PDO_UNIX_OBJCPLUS_COMPILER = $(NEXTDEV_BIN)/gcc
NEXTSTEP_JAVA_COMPILER = /usr/bin/javac
WINDOWS_JAVA_COMPILER = $(JDKBINDIR)/javac.exe
PDO_UNIX_JAVA_COMPILER = $(NEXTDEV_BIN)/javac

include $(MAKEFILEDIR)/platform.make

-include Makefile.preamble

include $(MAKEFILEDIR)/$(MAKEFILE)

-include Makefile.postamble

-include Makefile.dependencies
