#
# Generated by the NeXT Project Builder.
#
# NOTE: Do NOT change this file -- Project Builder maintains it.
#
# Put all of your customizations in files called Makefile.preamble
# and Makefile.postamble (both optional), and Makefile will include them.
#

NAME = OpenGLMorphView

PROJECTVERSION = 2.6
PROJECT_TYPE = Loadable Bundle
LANGUAGE = English

GLOBAL_RESOURCES = OpenGLMorph.nib

CLASSES = OpenGLMorphView.m

HFILES = OpenGLMorphView.h OpenGLView.h SaverView.h

OTHERSRCS = Makefile.preamble Makefile Makefile.postamble m.template\
            h.template

MAKEFILEDIR = $(NEXT_ROOT)/NextDeveloper/Makefiles/pb_makefiles
CODE_GEN_STYLE = DYNAMIC
MAKEFILE = bundle.make
NEXTSTEP_INSTALLDIR = $(HOME)/Library/ScreenDoorViews
WINDOWS_INSTALLDIR = /MyBundles
LIBS = 
DEBUG_LIBS = $(LIBS)
PROF_LIBS = $(LIBS)
BUNDLE_EXTENSION = screenDoorView


FRAMEWORK_PATHS = -F/user/epeyton/Library/Frameworks
FRAMEWORKS = -framework Foundation -framework GL


include $(MAKEFILEDIR)/platform.make

-include Makefile.preamble

include $(MAKEFILEDIR)/$(MAKEFILE)

-include Makefile.postamble

-include Makefile.dependencies
