#
# Generated by the NeXT Project Builder.
#
# NOTE: Do NOT change this file -- Project Builder maintains it.
#
# Put all of your customizations in files called Makefile.preamble
# and Makefile.postamble (both optional), and Makefile will include them.
#

NAME = FreezeL

PROJECTVERSION = 2.8
PROJECT_TYPE = Loadable Bundle
English_RESOURCES = Engine.nib Rules.nib SmallGame.nib Layout.tiff\
                    Localizable.strings

LANGUAGES = English

CLASSES = FreezeLModel.m FreezeLGUI.m FreezeL.m FreezeLGameLogic.m\
          FreezeLSuitLogic.m FreezeLTempLogic.m

HFILES = localstrings.h FreezeLModel.h FreezeLGUI.h FreezeL.h\
         FreezeLGameLogic.h FreezeLTempLogic.h FreezeLSuitLogic.h

OTHERSRCS = Makefile.preamble Makefile Makefile.postamble gdb.ini


MAKEFILEDIR = $(MAKEFILEPATH)/pb_makefiles
CODE_GEN_STYLE = DYNAMIC
MAKEFILE = bundle.make
NEXTSTEP_INSTALLDIR = $(HOME)/Library/Solitaire
WINDOWS_INSTALLDIR = $(HOME)/Library/Solitaire
PDO_UNIX_INSTALLDIR = $(HOME)/Library/Solitaire
LIBS = 
DEBUG_LIBS = $(LIBS)
PROF_LIBS = $(LIBS)
BUNDLE_EXTENSION = solitaire


FRAMEWORK_PATHS = -F$(HOME)/Library/Frameworks
FRAMEWORKS = -framework AppKit -framework Foundation\
             -framework Solitaire


NEXTSTEP_OBJCPLUS_COMPILER = /usr/bin/cc
WINDOWS_OBJCPLUS_COMPILER = $(DEVDIR)/gcc
PDO_UNIX_OBJCPLUS_COMPILER = $(NEXTDEV_BIN)/gcc
NEXTSTEP_JAVA_COMPILER = /usr/bin/javac
WINDOWS_JAVA_COMPILER = $(JDKBINDIR)/javac.exe
PDO_UNIX_JAVA_COMPILER = $(JDKBINDIR)/javac

include $(MAKEFILEDIR)/platform.make

-include Makefile.preamble

include $(MAKEFILEDIR)/$(MAKEFILE)

-include Makefile.postamble

-include Makefile.dependencies
