Graphics.StringDirection Function

Returns an Integer that indicates the direction in which the text is written. This is useful for non-Roman systems, especially Middle-Eastern languages.

Syntax
result = Graphics.StringDirection( Text )

Parameters
Text | String

Return Value
Result | Integer

# Notes

If you pass an empty string, it returns the system default string direction. If REALbasic doesn't support this function on the user's system, it will return -1; otherwise it will return either 0 for left to right or 1 or right to left. There are three class constants that you can use to test the string direction:

TextDirectionUnknown: -1

TextDirectionLeftToRight: 0

TextDirectionRightToLeft: 1