/*
 * Copyright (c) 1993-1997, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED 
 * Permission to use, copy, modify, and distribute this software for 
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that 
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission. 
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
 */

#include <stdio.h>
#include <GL/glut.h>
#include <mui/mui.h>

extern int mui_singlebuffered;

muiObject *b1, *b2, *b3;

void bcallback(muiObject *obj, enum muiReturnValue r)
{
    obj = obj; r = r; /* for lint's sake */
    printf("Test 3 callback, win = %d\n", glutGetWindow());
}

void maketestui(int win)
{
    muiNewUIList(win);	/* makes an MUI display list (number 1) */
    b1 = muiNewButton(10, 100, 10, 35);
    b2 = muiNewButton(10, 100, 40, 65);
    b3 = muiNewButton(10, 100, 70, 95);
    muiLoadButton(b1, "Test1");
    muiLoadButton(b2, "Test2");
    muiLoadButton(b3, "Test3");
    muiSetCallback(b3, bcallback);
    muiAttachUIList(win);
}

void main(int argc, char **argv)
{
    glutInit(&argc, argv);
    if (argc > 1) mui_singlebuffered = 1;
    glutInitWindowSize(110, 105);
    if (mui_singlebuffered)
	glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
    else
	glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );

    glutCreateWindow("1");
    muiInit();
    maketestui(1);

    glutCreateWindow("2");
    muiInit();
    maketestui(2);

    glutMainLoop();
}
