SYNOPSIS
	object load_object(string name)

DESCRIPTION
	Load the object from the file <name> and return it. If the
	object already exists, just return it.

	This efun can be used only to load blueprints - for clones, use
	the efun clone_object().

        If strict euids are enforced, the cloning object must have
        a non-zero euid.

EXAMPLE
	// Update and reload the standard player object
	destruct(find_object("/std/player"));
	load_object("/std/player");

HISTORY
	Introduced in LDMud 3.2.6.

SEE ALSO
	clone_object(E)
