SYNOPSIS
	int set_next_reset (int delay)

DESCRIPTION
	Instruct the gamedriver to reset this object not earlier than
	in <delay> seconds. If a negative value is given as delay, the object
	will never reset (useful for blueprints). If 0 is given, the
        object's reset time is not changed.

	Result is the former delay to the objects next reset (which can be
	negative if the reset was overdue).

	Note that the actual time the reset occurs depends on when
	the object will be used after the given time delay, and on the
	granularity with which the driver checks for resettable objects
	(typically every 3..5 minutes).

EXAMPLE
	set_next_reset(15*60); // Next reset in 15 Minutes or later
        set_next_reset(0)      --> just returns the time until the
                                   next reset.

HISTORY
	Introduced in LDMud 3.2.6, adapted from Morgengrauen.

SEE ALSO
