#include "room.h"

object octopus;

#undef EXTRA_RESET
#define EXTRA_RESET extra_reset();

extra_reset() {
    if (!octopus || !living(octopus)) {
	object chest;
	object money;
	octopus = clone_object("obj/monster");
	octopus->set_name("octopus");
	octopus->set_level(9);
	octopus->set_hp(100);
	octopus->set_wc(12);
	octopus->set_al(-20);
	octopus->set_short("An octopus");
	octopus->set_long("A very big octopus with long arms, reaching for you.\n");
	octopus->set_spell_mess1("The octopus says: Mumble");
	octopus->set_spell_mess2("The octopus says: I will convert you to a pulp!");
	octopus->set_chance(20);
	move_object(octopus, this_object());
	chest = clone_object("obj/chest");
	move_object(chest, octopus);
        money = clone_object("obj/money");
        money->set_money(random(500));
        move_object(money, chest);
    }
}

ONE_EXIT("room/sea", "up",
	 "Sea bottom",
	 "You are at the bottom of the sea.\n", 1)
