/***************************************************************************

Cops'n Robbers memory map (preliminary)

0000-00ff RAM
0c00-0fff Video RAM
1200-1fff ROM

I/O Read:

1000 Vertical Sync
1002 Bit 0-6 Player 1 Gun Position
     Bit 7   Player 1 Gas Pedal
1006 Same as above for Player 2
100A Same as above for Player 3
100E Same as above for Player 4
1012 DIP Switches
     0-1 Coinage
     2-3 Time Limit
     4-7 Fire button for Player 1-4
1016 Bit 6 - Start 1
     Bit 7 - Coin 1
101A Bit 6 - Start 2
     Bit 7 - Coin 2

I/O Write:

0500-0503 Direction of the cars
0504-0507 ???
0600      Beer Truck Y
0700-07ff Beer Truck Sync Area
0800-08ff Bullets RAM
0900-0903 Car Sprite #
0a00-0a03 Car Y Pos
0b00-0bff Car Sync Area
1000      ??? Sound effect and start led triggers must be here
1001-1003 ???

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"

extern unsigned char *copsnrob_bulletsram;
extern unsigned char *copsnrob_carimage;
extern unsigned char *copsnrob_cary;
extern unsigned char *copsnrob_trucky;

extern int  copsnrob_gun_position_r(int offset);
extern void copsnrob_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);

static struct MemoryReadAddress readmem[] =
{
        { 0x0000, 0x01ff, MRA_RAM },
        { 0x0800, 0x08ff, MRA_RAM },
        { 0x0b00, 0x0bff, MRA_RAM },
        { 0x0c00, 0x0fff, MRA_RAM },
        { 0x1000, 0x1000, input_port_0_r },
        { 0x1002, 0x100e, copsnrob_gun_position_r},
        { 0x1012, 0x1012, input_port_3_r },
        { 0x1016, 0x1016, input_port_1_r },
        { 0x101a, 0x101a, input_port_2_r },
        { 0x1200, 0x1fff, MRA_ROM },
        { 0xfff8, 0xffff, MRA_ROM },
        { -1 }  /* end of table */
};

static struct MemoryWriteAddress writemem[] =
{
        { 0x0000, 0x01ff, MWA_RAM },
        { 0x0500, 0x0503, MWA_RAM },
        { 0x0504, 0x0507, MWA_NOP },  // ???
        { 0x0600, 0x0600, MWA_RAM, &copsnrob_trucky },
        { 0x0700, 0x07ff, MWA_RAM },
        { 0x0800, 0x08ff, MWA_RAM, &copsnrob_bulletsram },
        { 0x0900, 0x0903, MWA_RAM, &copsnrob_carimage },
        { 0x0a00, 0x0a03, MWA_RAM, &copsnrob_cary },
        { 0x0b00, 0x0bff, MWA_RAM },
        { 0x0c00, 0x0fff, videoram_w, &videoram, &videoram_size },
        { 0x1000, 0x1003, MWA_NOP },
        { 0x1200, 0x1fff, MWA_ROM },
        { 0xfff8, 0xffff, MWA_ROM },
        { -1 }  /* end of table */
};


INPUT_PORTS_START( copsnrob_input_ports )
        PORT_START      /* IN0 */
        PORT_BIT( 0xFF, IP_ACTIVE_LOW, IPT_VBLANK )

        PORT_START      /* IN1 */
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )

        PORT_START      /* IN2 */
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )

        PORT_START      /* DIP1 */
        PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
        PORT_DIPSETTING(    0x03, "1 Coin/1 Player" )
        PORT_DIPSETTING(    0x02, "1 Coin/2 Players" )
        PORT_DIPSETTING(    0x01, "1 Coin/Game" )
        PORT_DIPSETTING(    0x00, "2 Coins/1 Player" )
        PORT_DIPNAME( 0x0C, 0x00, "Time Limit" )
        PORT_DIPSETTING(    0x0C, "1min" )
        PORT_DIPSETTING(    0x08, "1min 45sec" )
        PORT_DIPSETTING(    0x04, "2min 20sec" )
        PORT_DIPSETTING(    0x00, "3min" )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER4)
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3)
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2)
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1)

        /* These input ports are fake */
        PORT_START      /* IN3 */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH,IPT_JOYSTICK_UP   | IPF_PLAYER1 | IPF_4WAY )
        PORT_BIT( 0x02, IP_ACTIVE_HIGH,IPT_JOYSTICK_DOWN | IPF_PLAYER1 | IPF_4WAY )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )

        PORT_START      /* IN4 */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH,IPT_JOYSTICK_UP   | IPF_PLAYER2 | IPF_4WAY )
        PORT_BIT( 0x02, IP_ACTIVE_HIGH,IPT_JOYSTICK_DOWN | IPF_PLAYER2 | IPF_4WAY )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )

        PORT_START      /* IN5 */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH,IPT_JOYSTICK_UP   | IPF_PLAYER3 | IPF_4WAY )
        PORT_BIT( 0x02, IP_ACTIVE_HIGH,IPT_JOYSTICK_DOWN | IPF_PLAYER3 | IPF_4WAY )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 )

        PORT_START      /* IN6 */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH,IPT_JOYSTICK_UP   | IPF_PLAYER4 | IPF_4WAY )
        PORT_BIT( 0x02, IP_ACTIVE_HIGH,IPT_JOYSTICK_DOWN | IPF_PLAYER4 | IPF_4WAY )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER4 )
INPUT_PORTS_END


static struct GfxLayout charlayout =
{
    8,8,    /* 8*8 characters */
    64,     /* 64 characters */
    1,      /* 1 bit per pixel */
    { 0 },  /* no separation in 1 bpp */
    { 0, 1, 2, 3, 4, 5, 6, 7},
    { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
    8*8     /* every char takes 8 consecutive bytes */
};

static struct GfxLayout carlayout =
{
    32,32,    /* 32*32 sprites */
    16,       /* 16 sprites */
    1,        /* 1 bit per pixel */
    { 0 },    /* no separation in 1 bpp */
    {  7,  6,  5,  4,  3,  2,  1,  0,
      15, 14, 13, 12, 11, 10,  9,  8,
      23, 22, 21, 20, 19, 18, 17, 16,
      31, 30, 29, 28, 27, 26, 25, 24},
    {  0*32,  1*32,  2*32,  3*32,  4*32,  5*32,  6*32,  7*32,
       8*32,  9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32,
      16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32,
      24*32, 25*32, 26*32, 27*32, 28*32, 29*32, 30*32, 31*32 },
    32*32     /* every sprite takes 128 consecutive bytes */
};

static struct GfxLayout trucklayout =
{
    16,32,    /* 16*32 sprites */
    2,        /* 2 sprites */
    1,        /* 1 bit per pixel */
    { 0 },    /* no separation in 1 bpp */
    { 3*256+4, 3*256+5, 3*256+6, 3*256+7, 2*256+4, 2*256+5, 2*256+6, 2*256+7,
      1*256+4, 1*256+5, 1*256+6, 1*256+7, 0*256+4, 0*256+5, 0*256+6, 0*256+7 },
    { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
      8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8,
      16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8,
      24*8, 25*8, 26*8, 27*8, 28*8, 29*8, 30*8, 31*8 },
    32*32     /* every sprite takes 128 consecutive bytes */
};


static struct GfxDecodeInfo gfxdecodeinfo[] =
{
        { 1, 0x0000, &charlayout, 0, 3 }, /* offset into colors, # of colors */
        { 1, 0x0200, &carlayout,  0, 3 },
        { 1, 0x0a00, &trucklayout,0, 3 },
        { -1 } /* end of array */
};

static unsigned char palette[] =
{
        0x00,0x00,0x00, /* Black */
        0x40,0x40,0xc0, /* Blue */
        0xf0,0xf0,0x30, /* Yellow */
        0xbd,0x9b,0x13, /* Amber */

        0xff,0x00,0x00  /* Red for MAME's use only */
};

static unsigned short colortable[] =
{
        0x00, 0x01,
        0x00, 0x02,
        0x00, 0x03
};


static
struct MachineDriver machine_driver =
{
        /* basic machine hardware */
        {
                {
                        CPU_M6502,
                        14318180/16, /* 894886.25 kHz */
                        0,
                        readmem,writemem,0,0,
                        ignore_interrupt,1
                }
        },
        60, DEFAULT_REAL_60HZ_VBLANK_DURATION,  /* frames per second, vblank duration */
        1,      /* single CPU, no need for interleaving */
        0,

        /* video hardware */
        32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
        gfxdecodeinfo,
        sizeof(palette)/3,sizeof(colortable)/sizeof(unsigned short),
        0,

        VIDEO_TYPE_RASTER,
        0,
        generic_vh_start,
        generic_vh_stop,
        copsnrob_vh_screenrefresh,

        /* sound hardware */
        0,0,0,0
};





/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( copsnrob_rom )
	ROM_REGION(0x10000)     /* 64k for code */
	ROM_LOAD( "5777.l7",      0x1200, 0x0200, 0x2b62d627 )
	ROM_LOAD( "5776.k7",      0x1400, 0x0200, 0x7fb12a49 )
	ROM_LOAD( "5775.j7",      0x1600, 0x0200, 0x627dee63 )
	ROM_LOAD( "5774.h7",      0x1800, 0x0200, 0xdfbcb7f2 )
	ROM_LOAD( "5773.e7",      0x1a00, 0x0200, 0xff7c95f4 )
	ROM_LOAD( "5772.d7",      0x1c00, 0x0200, 0x8d26afdc )
	ROM_LOAD( "5771.b7",      0x1e00, 0x0200, 0xd61758d6 )
	ROM_RELOAD(          0xfe00, 0x0200 ) // For 6502 vectors

	ROM_REGION_DISPOSE(0x0b00)     /* 2.75k for graphics */
	ROM_LOAD( "5782.m3",      0x0000, 0x0200, 0x82b86852 )
	ROM_LOAD( "5778.p1",      0x0200, 0x0200, 0x78bff86a )
	ROM_LOAD( "5779.m1",      0x0400, 0x0200, 0x8b1d0d83 )
	ROM_LOAD( "5780.l1",      0x0600, 0x0200, 0x6f4c6bab )
	ROM_LOAD( "5781.j1",      0x0800, 0x0200, 0xc87f2f13 )
	ROM_LOAD( "5770.m2",      0x0a00, 0x0100, 0xb00bbe77 )
ROM_END


struct GameDriver copsnrob_driver =
{
	__FILE__,
	0,
	"copsnrob",
	"Cops'n Robbers",
	"1976",
	"Atari",
	"Zsolt Vasvari",
	0,
	&machine_driver,
	0,

	copsnrob_rom,
	0, 0,
	0,
	0,      /* sound_prom */

	copsnrob_input_ports,

	0, palette, colortable,
	ORIENTATION_DEFAULT,

	// This game doesn't keep track of high scores
	0, 0
};
