/***************************************************************************

Vulgus memory map (preliminary)

MAIN CPU
0000-9fff ROM
cc00-cc7f Sprites
d000-d3ff Video RAM
d400-d7ff Color RAM
d800-dbff background video RAM
dc00-dfff background color RAM
e000-efff RAM

read:
c000      IN0
c001      IN1
c002      IN2
c003      DSW1
c004      DSW2

write:
c802      background x scroll low 8 bits
c803      background y scroll low 8 bits
c805      background palette bank selector
c902      background x scroll high bit
c903      background y scroll high bit

SOUND CPU
0000-3fff ROM
4000-47ff RAM

write:
8000      YM2203 #1 control
8001      YM2203 #1 write
c000      YM2203 #2 control
c001      YM2203 #2 write

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"



int c1942_interrupt(void);

extern unsigned char *vulgus_bgvideoram,*vulgus_bgcolorram;
extern int vulgus_bgvideoram_size;
extern unsigned char *vulgus_scrolllow,*vulgus_scrollhigh;
extern unsigned char *vulgus_palette_bank;
void vulgus_bgvideoram_w(int offset,int data);
void vulgus_bgcolorram_w(int offset,int data);
void vulgus_palette_bank_w(int offset,int data);
int vulgus_vh_start(void);
void vulgus_vh_stop(void);
void vulgus_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void vulgus_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);



static void vulgus_control_w(int offset, int data)
{
	/* bit 0-1 coin counters */
	coin_counter_w(0, data & 1);
	coin_counter_w(1, data & 2);

	/* bit 7   flip screen

	   in vulgus this is active LO, in vulgusj this is active HI !!! */
}


static struct MemoryReadAddress readmem[] =
{
	{ 0x0000, 0x9fff, MRA_ROM },
	{ 0xc000, 0xc000, input_port_0_r },
	{ 0xc001, 0xc001, input_port_1_r },
	{ 0xc002, 0xc002, input_port_2_r },
	{ 0xc003, 0xc003, input_port_3_r },
	{ 0xc004, 0xc004, input_port_4_r },
	{ 0xd000, 0xefff, MRA_RAM },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress writemem[] =
{
	{ 0x0000, 0x9fff, MWA_ROM },
	{ 0xc800, 0xc800, soundlatch_w },
	{ 0xc802, 0xc803, MWA_RAM, &vulgus_scrolllow },
	{ 0xc804, 0xc804, vulgus_control_w },
	{ 0xc805, 0xc805, vulgus_palette_bank_w, &vulgus_palette_bank },
	{ 0xc902, 0xc903, MWA_RAM, &vulgus_scrollhigh },
	{ 0xcc00, 0xcc7f, MWA_RAM, &spriteram, &spriteram_size },
	{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
	{ 0xd400, 0xd7ff, colorram_w, &colorram },
	{ 0xd800, 0xdbff, vulgus_bgvideoram_w, &vulgus_bgvideoram, &vulgus_bgvideoram_size },
	{ 0xdc00, 0xdfff, vulgus_bgcolorram_w, &vulgus_bgcolorram },
	{ 0xe000, 0xefff, MWA_RAM },
	{ -1 }	/* end of table */
};



static struct MemoryReadAddress sound_readmem[] =
{
	{ 0x0000, 0x1fff, MRA_ROM },
	{ 0x4000, 0x47ff, MRA_RAM },
	{ 0x6000, 0x6000, soundlatch_r },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress sound_writemem[] =
{
	{ 0x0000, 0x1fff, MWA_ROM },
	{ 0x4000, 0x47ff, MWA_RAM },
	{ 0x8000, 0x8000, AY8910_control_port_0_w },
	{ 0x8001, 0x8001, AY8910_write_port_0_w },
	{ 0xc000, 0xc000, AY8910_control_port_1_w },
	{ 0xc001, 0xc001, AY8910_write_port_1_w },
	{ -1 }	/* end of table */
};



INPUT_PORTS_START( input_ports )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )    /* probably unused */
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* probably unused */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START      /* DSW0 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x02, "2" )
	PORT_DIPSETTING(    0x03, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	/* these are the settings for the second coin input, but it seems that the */
	/* game only supports one */
	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x14, DEF_STR( 1C_3C ) )
/*	PORT_DIPSETTING(    0x00, "Invalid" ) disables both coins */
	PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )

	PORT_START      /* DSW1 */
/* not sure about difficulty
   Code perform a read and (& 0x03). NDMix*/
	PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
	PORT_DIPSETTING(    0x02, "Easy?" )
	PORT_DIPSETTING(    0x03, "Normal?" )
	PORT_DIPSETTING(    0x01, "Hard?" )
	PORT_DIPSETTING(    0x00, "Hardest?" )
	PORT_DIPNAME( 0x04, 0x04, "Demo Music" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	PORT_DIPNAME( 0x70, 0x70, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "10000 50000" )
	PORT_DIPSETTING(    0x50, "10000 60000" )
	PORT_DIPSETTING(    0x10, "10000 70000" )
	PORT_DIPSETTING(    0x70, "20000 60000" )
	PORT_DIPSETTING(    0x60, "20000 70000" )
	PORT_DIPSETTING(    0x20, "20000 80000" )
	PORT_DIPSETTING(    0x40, "30000 70000" )
	PORT_DIPSETTING(    0x00, "None" )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )
INPUT_PORTS_END



static struct GfxLayout charlayout =
{
	8,8,	/* 8*8 characters */
	512,	/* 512 characters */
	2,		/* 2 bits per pixel */
	{ 4, 0 },
	{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
	16*8	/* every char takes 16 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
	16,16,	/* 16*16 tiles */
	512,	/* 512 tiles */
	3,	/* 3 bits per pixel */
	{ 0, 512*32*8, 2*512*32*8 },	/* the bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7,
		16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	32*8	/* every tile takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
	16,16,	/* 16*16 sprites */
	256,	/* 256 sprites */
	4,	/* 4 bits per pixel */
	{ 256*64*8+4, 256*64*8, 4, 0 },
	{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
			32*8+0, 32*8+1, 32*8+2, 32*8+3, 33*8+0, 33*8+1, 33*8+2, 33*8+3 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
			8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
	64*8	/* every sprite takes 64 consecutive bytes */
};



static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	{ 1, 0x00000, &charlayout,           0, 64 },
	{ 1, 0x02000, &tilelayout,  64*4+16*16, 32*4 },
	{ 1, 0x0e000, &spritelayout,      64*4, 16 },
	{ -1 } /* end of array */
};



static struct AY8910interface ay8910_interface =
{
	2,	/* 2 chips */
	1500000,	/* 1.5 MHz ? */
	{ 25, 25 },
	AY8910_DEFAULT_GAIN,
	{ 0 },
	{ 0 },
	{ 0 },
	{ 0 }
};



static struct MachineDriver machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_Z80,
			4000000,	/* 4 Mhz (?) */
			0,
			readmem,writemem,0,0,
			c1942_interrupt,2
		},
		{
			CPU_Z80 | CPU_AUDIO_CPU,
			3000000,	/* 3 Mhz ??? */
			3,	/* memory region #3 */
			sound_readmem,sound_writemem,0,0,
			interrupt,8
		}
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,	/* 1 CPU slice per frame - interleaving is forced when a sound command is written */
	0,

	/* video hardware */
	32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
	gfxdecodeinfo,
	256,64*4+16*16+4*32*8,
	vulgus_vh_convert_color_prom,

	VIDEO_TYPE_RASTER,
	0,
	vulgus_vh_start,
	vulgus_vh_stop,
	vulgus_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_AY8910,
			&ay8910_interface
		}
	}
};



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( vulgus_rom )
	ROM_REGION(0x1c000)	/* 64k for code */
	ROM_LOAD( "v2",           0x0000, 0x2000, 0x3e18ff62 )
	ROM_LOAD( "v3",           0x2000, 0x2000, 0xb4650d82 )
	ROM_LOAD( "v4",           0x4000, 0x2000, 0x5b26355c )
	ROM_LOAD( "v5",           0x6000, 0x2000, 0x4ca7f10e )
	ROM_LOAD( "1-8n.bin",     0x8000, 0x2000, 0x6ca5ca41 )

	ROM_REGION_DISPOSE(0x16000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "1-3d.bin",     0x00000, 0x2000, 0x8bc5d7a5 )	/* characters */
	ROM_LOAD( "2-2a.bin",     0x02000, 0x2000, 0xe10aaca1 )	/* tiles */
	ROM_LOAD( "2-3a.bin",     0x04000, 0x2000, 0x8da520da )
	ROM_LOAD( "2-4a.bin",     0x06000, 0x2000, 0x206a13f1 )
	ROM_LOAD( "2-5a.bin",     0x08000, 0x2000, 0xb6d81984 )
	ROM_LOAD( "2-6a.bin",     0x0a000, 0x2000, 0x5a26b38f )
	ROM_LOAD( "2-7a.bin",     0x0c000, 0x2000, 0x1e1ca773 )
	ROM_LOAD( "2-2n.bin",     0x0e000, 0x2000, 0x6db1b10d )	/* sprites */
	ROM_LOAD( "2-3n.bin",     0x10000, 0x2000, 0x5d8c34ec )
	ROM_LOAD( "2-4n.bin",     0x12000, 0x2000, 0x0071a2e3 )
	ROM_LOAD( "2-5n.bin",     0x14000, 0x2000, 0x4023a1ec )

	ROM_REGION(0x0600)	/* color PROMs */
	ROM_LOAD( "e8.bin",       0x0000, 0x0100, 0x06a83606 )	/* red component */
	ROM_LOAD( "e9.bin",       0x0100, 0x0100, 0xbeacf13c )	/* green component */
	ROM_LOAD( "e10.bin",      0x0200, 0x0100, 0xde1fb621 )	/* blue component */
	ROM_LOAD( "d1.bin",       0x0300, 0x0100, 0x7179080d )	/* char lookup table */
	ROM_LOAD( "j2.bin",       0x0400, 0x0100, 0xd0842029 )	/* sprite lookup table */
	ROM_LOAD( "c9.bin",       0x0500, 0x0100, 0x7a1f0bd6 )	/* tile lookup table */

	ROM_REGION(0x10000)	/* 64k for the audio CPU */
	ROM_LOAD( "1-11c.bin",    0x0000, 0x2000, 0x3bd2acf4 )
ROM_END

ROM_START( vulgus2_rom )
	ROM_REGION(0x1c000)	/* 64k for code */
	ROM_LOAD( "vulgus.002",   0x0000, 0x2000, 0xe49d6c5d )
	ROM_LOAD( "vulgus.003",   0x2000, 0x2000, 0x51acef76 )
	ROM_LOAD( "vulgus.004",   0x4000, 0x2000, 0x489e7f60 )
	ROM_LOAD( "vulgus.005",   0x6000, 0x2000, 0xde3a24a8 )
	ROM_LOAD( "1-8n.bin",     0x8000, 0x2000, 0x6ca5ca41 )

	ROM_REGION_DISPOSE(0x16000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "1-3d.bin",     0x00000, 0x2000, 0x8bc5d7a5 )	/* characters */
	ROM_LOAD( "2-2a.bin",     0x02000, 0x2000, 0xe10aaca1 )	/* tiles */
	ROM_LOAD( "2-3a.bin",     0x04000, 0x2000, 0x8da520da )
	ROM_LOAD( "2-4a.bin",     0x06000, 0x2000, 0x206a13f1 )
	ROM_LOAD( "2-5a.bin",     0x08000, 0x2000, 0xb6d81984 )
	ROM_LOAD( "2-6a.bin",     0x0a000, 0x2000, 0x5a26b38f )
	ROM_LOAD( "2-7a.bin",     0x0c000, 0x2000, 0x1e1ca773 )
	ROM_LOAD( "2-2n.bin",     0x0e000, 0x2000, 0x6db1b10d )	/* sprites */
	ROM_LOAD( "2-3n.bin",     0x10000, 0x2000, 0x5d8c34ec )
	ROM_LOAD( "2-4n.bin",     0x12000, 0x2000, 0x0071a2e3 )
	ROM_LOAD( "2-5n.bin",     0x14000, 0x2000, 0x4023a1ec )

	ROM_REGION(0x0600)	/* color PROMs */
	ROM_LOAD( "e8.bin",       0x0000, 0x0100, 0x06a83606 )	/* red component */
	ROM_LOAD( "e9.bin",       0x0100, 0x0100, 0xbeacf13c )	/* green component */
	ROM_LOAD( "e10.bin",      0x0200, 0x0100, 0xde1fb621 )	/* blue component */
	ROM_LOAD( "d1.bin",       0x0300, 0x0100, 0x7179080d )	/* char lookup table */
	ROM_LOAD( "j2.bin",       0x0400, 0x0100, 0xd0842029 )	/* sprite lookup table */
	ROM_LOAD( "c9.bin",       0x0500, 0x0100, 0x7a1f0bd6 )	/* tile lookup table */

	ROM_REGION(0x10000)	/* 64k for the audio CPU */
	ROM_LOAD( "1-11c.bin",    0x0000, 0x2000, 0x3bd2acf4 )
ROM_END

ROM_START( vulgusj_rom )
	ROM_REGION(0x1c000)	/* 64k for code */
	ROM_LOAD( "1-4n.bin",     0x0000, 0x2000, 0xfe5a5ca5 )
	ROM_LOAD( "1-5n.bin",     0x2000, 0x2000, 0x847e437f )
	ROM_LOAD( "1-6n.bin",     0x4000, 0x2000, 0x4666c436 )
	ROM_LOAD( "1-7n.bin",     0x6000, 0x2000, 0xff2097f9 )
	ROM_LOAD( "1-8n.bin",     0x8000, 0x2000, 0x6ca5ca41 )

	ROM_REGION_DISPOSE(0x16000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "1-3d.bin",     0x00000, 0x2000, 0x8bc5d7a5 )	/* characters */
	ROM_LOAD( "2-2a.bin",     0x02000, 0x2000, 0xe10aaca1 )	/* tiles */
	ROM_LOAD( "2-3a.bin",     0x04000, 0x2000, 0x8da520da )
	ROM_LOAD( "2-4a.bin",     0x06000, 0x2000, 0x206a13f1 )
	ROM_LOAD( "2-5a.bin",     0x08000, 0x2000, 0xb6d81984 )
	ROM_LOAD( "2-6a.bin",     0x0a000, 0x2000, 0x5a26b38f )
	ROM_LOAD( "2-7a.bin",     0x0c000, 0x2000, 0x1e1ca773 )
	ROM_LOAD( "2-2n.bin",     0x0e000, 0x2000, 0x6db1b10d )	/* sprites */
	ROM_LOAD( "2-3n.bin",     0x10000, 0x2000, 0x5d8c34ec )
	ROM_LOAD( "2-4n.bin",     0x12000, 0x2000, 0x0071a2e3 )
	ROM_LOAD( "2-5n.bin",     0x14000, 0x2000, 0x4023a1ec )

	ROM_REGION(0x0600)	/* color PROMs */
	ROM_LOAD( "e8.bin",       0x0000, 0x0100, 0x06a83606 )	/* red component */
	ROM_LOAD( "e9.bin",       0x0100, 0x0100, 0xbeacf13c )	/* green component */
	ROM_LOAD( "e10.bin",      0x0200, 0x0100, 0xde1fb621 )	/* blue component */
	ROM_LOAD( "d1.bin",       0x0300, 0x0100, 0x7179080d )	/* char lookup table */
	ROM_LOAD( "j2.bin",       0x0400, 0x0100, 0xd0842029 )	/* sprite lookup table */
	ROM_LOAD( "c9.bin",       0x0500, 0x0100, 0x7a1f0bd6 )	/* tile lookup table */

	ROM_REGION(0x10000)	/* 64k for the audio CPU */
	ROM_LOAD( "1-11c.bin",    0x0000, 0x2000, 0x3bd2acf4 )
ROM_END



static int hiload(void)
{
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	/* check if the hi score table has already been initialized */
	if (memcmp(&RAM[0xee00],"\x00\x50\x00",3) == 0 &&
		memcmp(&RAM[0xee34],"\x00\x32\x50",3) == 0)
	{
		void *f;


		if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
		{
			osd_fread(f,&RAM[0xee00],13*5);
			RAM[0xee47] = RAM[0xee00];
			RAM[0xee48] = RAM[0xee01];
			RAM[0xee49] = RAM[0xee02];
			osd_fclose(f);
		}

		return 1;
	}
	else return 0;	/* we can't load the hi scores yet */
}



static void hisave(void)
{
	void *f;
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
	{
		osd_fwrite(f,&RAM[0xee00],13*5);
		osd_fclose(f);
	}
}



struct GameDriver vulgus_driver =
{
	__FILE__,
	0,
	"vulgus",
	"Vulgus (set 1)",
	"1984",
	"Capcom",
	"Paul Leaman (hardware info)\nMirko Buffoni (MAME driver)\nNicola Salmoria (MAME driver)\nPete Ground (color info)\nMarco Cassili",
	0,
	&machine_driver,
	0,

	vulgus_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_ROTATE_270,

	hiload, hisave
};

struct GameDriver vulgus2_driver =
{
	__FILE__,
	&vulgus_driver,
	"vulgus2",
	"Vulgus (set 2)",
	"1984",
	"Capcom",
	"Paul Leaman (hardware info)\nMirko Buffoni (MAME driver)\nNicola Salmoria (MAME driver)\nPete Ground (color info)\nMarco Cassili",
	0,
	&machine_driver,
	0,

	vulgus2_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_ROTATE_270,

	hiload, hisave
};

struct GameDriver vulgusj_driver =
{
	__FILE__,
	&vulgus_driver,
	"vulgusj",
	"Vulgus (Japan?)",
	"1984",
	"Capcom",
	"Paul Leaman (hardware info)\nMirko Buffoni (MAME driver)\nNicola Salmoria (MAME driver)\nPete Ground (color info)\nMarco Cassili",
	0,
	&machine_driver,
	0,

	vulgusj_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_ROTATE_270,

	hiload, hisave
};
