/***************************************************************************

Donkey Kong and Donkey Kong Jr. memory map (preliminary) (DKong 3 follows)

0000-3fff ROM (Donkey Kong Jr.and Donkey Kong 3: 0000-5fff)
6000-6fff RAM
6900-6a7f sprites
7000-73ff ?
7400-77ff Video RAM
8000-9fff ROM (DK3 only)



memory mapped ports:

read:
7c00      IN0
7c80      IN1
7d00      IN2 (DK3: DSW2)
7d80      DSW1

*
 * IN0 (bits NOT inverted)
 * bit 7 : ?
 * bit 6 : reset (when player 1 active)
 * bit 5 : ?
 * bit 4 : JUMP player 1
 * bit 3 : DOWN player 1
 * bit 2 : UP player 1
 * bit 1 : LEFT player 1
 * bit 0 : RIGHT player 1
 *
*
 * IN1 (bits NOT inverted)
 * bit 7 : ?
 * bit 6 : reset (when player 2 active)
 * bit 5 : ?
 * bit 4 : JUMP player 2
 * bit 3 : DOWN player 2
 * bit 2 : UP player 2
 * bit 1 : LEFT player 2
 * bit 0 : RIGHT player 2
 *
*
 * IN2 (bits NOT inverted)
 * bit 7 : COIN (IS inverted in Radarscope)
 * bit 6 : ? Radarscope does some wizardry with this bit
 * bit 5 : ?
 * bit 4 : ?
 * bit 3 : START 2
 * bit 2 : START 1
 * bit 1 : ?
 * bit 0 : ? if this is 1, the code jumps to $4000, outside the rom space
 *
*
 * DSW1 (bits NOT inverted)
 * bit 7 : COCKTAIL or UPRIGHT cabinet (1 = UPRIGHT)
 * bit 6 : \ 000 = 1 coin 1 play   001 = 2 coins 1 play  010 = 1 coin 2 plays
 * bit 5 : | 011 = 3 coins 1 play  100 = 1 coin 3 plays  101 = 4 coins 1 play
 * bit 4 : / 110 = 1 coin 4 plays  111 = 5 coins 1 play
 * bit 3 : \bonus at
 * bit 2 : / 00 = 7000  01 = 10000  10 = 15000  11 = 20000
 * bit 1 : \ 00 = 3 lives  01 = 4 lives
 * bit 0 : / 10 = 5 lives  11 = 6 lives
 *

write:
7800-7803 ?
7808      ?
7c00      Background sound/music select:
          00 - nothing
		  01 - Intro tune
		  02 - How High? (intermisson) tune
		  03 - Out of time
		  04 - Hammer
		  05 - Rivet level 2 completed (end tune)
		  06 - Hammer hit
		  07 - Standard level end
		  08 - Background 1	(first screen)
		  09 - ???
		  0A - Background 3	(springs)
		  0B - Background 2 (rivet)
		  0C - Rivet level 1 completed (end tune)
		  0D - Rivet removed
		  0E - Rivet level completed
		  0F - Gorilla roar
7c80      gfx bank select (Donkey Kong Jr. only)
7d00      digital sound trigger - walk
7d01      digital sound trigger - jump
7d02      digital sound trigger - boom (gorilla stomps foot)
7d03      digital sound trigger - coin input/spring
7d04      digital sound trigger	- gorilla fall
7d05      digital sound trigger - barrel jump/prize
7d06      ?
7d07      ?
7d80      digital sound trigger - dead
7d82      flip screen
7d83      ?
7d84      interrupt enable
7d85      0/1 toggle
7d86-7d87 palette bank selector (only bit 0 is significant: 7d86 = bit 0 7d87 = bit 1)


8035 Memory Map:

0000-07ff ROM
0800-0fff Compressed sound sample (Gorilla roar in DKong)

Read ports:
0x20   Read current tune
P2.5   Active low when jumping
T0     Select sound for jump (Normal or Barrell?)
T1     Active low when gorilla is falling

Write ports:
P1     Digital out
P2.7   External decay
P2.6   Select second ROM reading (MOVX instruction will access area 800-fff)
P2.2-0 Select the bank of 256 bytes for second ROM



Donkey Kong 3 memory map (preliminary):

RAM and read ports same as above;

write:
7d00      ?
7d80      ?
7e00      ?
7e80
7e81      char bank selector
7e82      flipscreen
7e83      ?
7e84      interrupt enable
7e85      ?
7e86-7e87 palette bank selector (only bit 0 is significant: 7e86 = bit 0 7e87 = bit 1)


I/O ports

write:
00        ?

Changes:
	Apr 7 98 Howie Cohen
	* Added samples for the climb, jump, land and walking sounds

	Jul 27 99 Chad Hendrickson
	* Added cocktail mode flipscreen

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/i8039/i8039.h"

static int page = 0;
static int p[8] = { 255,255,255,255,255,255,255,255 };
static int t[2] = { 1,1 };


void dkong_flipscreen_w(int offset,int data);
void dkongjr_gfxbank_w(int offset,int data);
void dkong3_gfxbank_w(int offset,int data);
void dkong_palettebank_w(int offset,int data);
void dkong_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void dkong3_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
int dkong_vh_start(void);
void dkong_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void dkong3_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);

void dkong_sh_w(int offset, int data);
void dkongjr_sh_death_w(int offset, int data);
void dkongjr_sh_drop_w(int offset, int data);
void dkongjr_sh_roar_w(int offset, int data);
void dkongjr_sh_jump_w(int offset, int data);
void dkongjr_sh_walk_w(int offset, int data);
void dkongjr_sh_climb_w(int offset, int data);
void dkongjr_sh_land_w(int offset, int data);
void dkongjr_sh_snapjaw_w(int offset, int data);

void dkong_sh1_w(int offset,int data);

#define ACTIVELOW_PORT_BIT(P,A,D)   ((P & (~(1 << A))) | ((D ^ 1) << A))


void dkong_sh_spring(int offset, int data)     { p[2] = ACTIVELOW_PORT_BIT(p[2],5,data); }
void dkong_sh_gorilla(int offset, int data)    { t[1] = data ^ 1; }
void dkong_sh_barrell(int offset, int data)    { t[0] = data ^ 1; }
void dkong_sh_tuneselect(int offset, int data) { soundlatch_w(offset,data ^ 0x0f); }

void dkongjr_sh_test6(int offset, int data)      { p[2] = ACTIVELOW_PORT_BIT(p[2],6,data); }
void dkongjr_sh_test5(int offset, int data)      { p[2] = ACTIVELOW_PORT_BIT(p[2],5,data); }
void dkongjr_sh_test4(int offset, int data)      { p[2] = ACTIVELOW_PORT_BIT(p[2],4,data); }
void dkongjr_sh_tuneselect(int offset, int data) { soundlatch_w(offset,data); }

int  hunchbks_mirror_r(int offset);
void hunchbks_mirror_w(int offset,int data);
unsigned s2650_get_pc(void);

static int  dkong_sh_getp1(int offset)   { return p[1]; }
static int  dkong_sh_getp2(int offset)   { return p[2]; }
static int  dkong_sh_gett0(int offset)   { return t[0]; }
static int  dkong_sh_gett1(int offset)   { return t[1]; }
static int  dkong_sh_gettune(int offset)
{
	unsigned char *SND = Machine->memory_region[Machine->drv->cpu[1].memory_region];
	if (page & 0x40)
	{
		switch (offset)
		{
			case 0x20:  return soundlatch_r(0);
		}
	}
	return (SND[2048+(page & 7)*256+offset]);
}

#include <math.h>

static double envelope,tt;
static int decay;

#define TSTEP 0.001

static void dkong_sh_putp1(int offset, int data)
{
	envelope=exp(-tt);
	DAC_data_w(0,(int)(data*envelope));
	if (decay) tt+=TSTEP;
	else tt=0;
}

static void dkong_sh_putp2(int offset, int data)
{
	/*   If P2.Bit7 -> is apparently an external signal decay or other output control
	 *   If P2.Bit6 -> activates the external compressed sample ROM
	 *   P2.Bit2-0  -> select the 256 byte bank for external ROM
	 */

	decay = !(data & 0x80);
	page = (data & 0x47);
}



static struct MemoryReadAddress readmem[] =
{
	{ 0x0000, 0x5fff, MRA_ROM },	/* DK: 0000-3fff */
	{ 0x6000, 0x6fff, MRA_RAM },	/* including sprites RAM */
	{ 0x7400, 0x77ff, MRA_RAM },	/* video RAM */
	{ 0x7c00, 0x7c00, input_port_0_r },	/* IN0 */
	{ 0x7c80, 0x7c80, input_port_1_r },	/* IN1 */
	{ 0x7d00, 0x7d00, input_port_2_r },	/* IN2/DSW2 */
	{ 0x7d80, 0x7d80, input_port_3_r },	/* DSW1 */
	{ 0x8000, 0x9fff, MRA_ROM },	/* DK3 and bootleg DKjr only */
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress dkong_writemem[] =
{
	{ 0x0000, 0x5fff, MWA_ROM },
	{ 0x6000, 0x68ff, MWA_RAM },
	{ 0x6900, 0x6a7f, MWA_RAM, &spriteram, &spriteram_size },
	{ 0x6a80, 0x6fff, MWA_RAM },
	{ 0x7000, 0x73ff, MWA_RAM },    /* ???? */
	{ 0x7400, 0x77ff, videoram_w, &videoram, &videoram_size },
	{ 0x7800, 0x7803, MWA_RAM },	/* ???? */
	{ 0x7808, 0x7808, MWA_RAM },	/* ???? */
	{ 0x7c80, 0x7c80, dkongjr_gfxbank_w },
	{ 0x7c00, 0x7c00, dkong_sh_tuneselect },
	{ 0x7d00, 0x7d02, dkong_sh1_w },	/* walk/jump/boom sample trigger */
	{ 0x7d03, 0x7d03, dkong_sh_spring },
	{ 0x7d04, 0x7d04, dkong_sh_gorilla },
	{ 0x7d05, 0x7d05, dkong_sh_barrell },
	{ 0x7d80, 0x7d80, dkong_sh_w },
	{ 0x7d81, 0x7d81, MWA_RAM },	/* ???? */
	{ 0x7d82, 0x7d82, dkong_flipscreen_w },
	{ 0x7d83, 0x7d83, MWA_RAM },
	{ 0x7d84, 0x7d84, interrupt_enable_w },
	{ 0x7d85, 0x7d85, MWA_RAM },
	{ 0x7d86, 0x7d87, dkong_palettebank_w },
	{ -1 }	/* end of table */
};

static struct MemoryReadAddress hunchbkd_readmem[] =
{
	{ 0x0000, 0x0fff, MRA_ROM },
	{ 0x2000, 0x2fff, MRA_ROM },
	{ 0x4000, 0x4fff, MRA_ROM },
	{ 0x6000, 0x6fff, MRA_ROM },
	{ 0x1400, 0x1400, input_port_0_r },	/* IN0 */
	{ 0x1480, 0x1480, input_port_1_r },	/* IN1 */
	{ 0x1500, 0x1500, input_port_2_r },	/* IN2/DSW2 */
    { 0x1507, 0x1507, MRA_RAM },     	/* read every int */
	{ 0x1580, 0x1580, input_port_3_r },	/* DSW1 */
	{ 0x1600, 0x1bff, MRA_RAM },	/* video RAM */
	{ 0x1c00, 0x1fff, MRA_RAM },
    { 0x3000, 0x3fff, hunchbks_mirror_r },
    { 0x5000, 0x5fff, hunchbks_mirror_r },
    { 0x7000, 0x7fff, hunchbks_mirror_r },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress hunchbkd_writemem[] =
{
	{ 0x0000, 0x0fff, MWA_ROM },
	{ 0x2000, 0x2fff, MWA_ROM },
	{ 0x4000, 0x4fff, MWA_ROM },
	{ 0x6000, 0x6fff, MWA_ROM },
	{ 0x1400, 0x1400, dkong_sh_tuneselect },
	{ 0x1480, 0x1480, dkongjr_gfxbank_w },
	{ 0x1580, 0x1580, dkong_sh_w },
	{ 0x1582, 0x1582, dkong_flipscreen_w },
	{ 0x1584, 0x1584, MWA_RAM },			/* Possibly still interupt enable */
	{ 0x1585, 0x1585, MWA_RAM },			/* written a lot - every int */
	{ 0x1586, 0x1587, dkong_palettebank_w },
	{ 0x1600, 0x17ff, MWA_RAM, &spriteram, &spriteram_size },
	{ 0x1800, 0x1bff, videoram_w, &videoram, &videoram_size },
	{ 0x1C00, 0x1fff, MWA_RAM },
    { 0x3000, 0x3fff, hunchbks_mirror_w },
    { 0x5000, 0x5fff, hunchbks_mirror_w },
    { 0x7000, 0x7fff, hunchbks_mirror_w },
    { -1 }  /* end of table */
};

int hunchloopback;

void hunchbkd_write_data(int offset,int data)
{
	hunchloopback=data;
}

int hunchbkd_read_0(int offset)
{
	if(errorlog) fprintf(errorlog, "port 0 : pc = %4x\n",s2650_get_pc());

	switch (s2650_get_pc())
	{
		case 0x00e9:  return 0xff;
		case 0x0114:  return 0xfb;
	}

    return 0;
}

int hunchbkd_read_1(int offset)
{
	return hunchloopback;
}

static struct IOWritePort hunchbkd_writeport[] =
{
	{ 0x101, 0x101, hunchbkd_write_data },
	{ -1 }	/* end of table */
};

static struct IOReadPort hunchbkd_readport[] =
{
	{ 0x00, 0x00, hunchbkd_read_0 },
	{ 0x01, 0x01, hunchbkd_read_1 },
	{ -1 }	/* end of table */
};

static struct MemoryReadAddress readmem_sound[] =
{
	{ 0x0000, 0x0fff, MRA_ROM },
	{ -1 }	/* end of table */
};
static struct MemoryWriteAddress writemem_sound[] =
{
	{ 0x0000, 0x0fff, MWA_ROM },
	{ -1 }	/* end of table */
};
static struct IOReadPort readport_sound[] =
{
	{ 0x00,     0xff,     dkong_sh_gettune },
	{ I8039_p1, I8039_p1, dkong_sh_getp1 },
	{ I8039_p2, I8039_p2, dkong_sh_getp2 },
	{ I8039_t0, I8039_t0, dkong_sh_gett0 },
	{ I8039_t1, I8039_t1, dkong_sh_gett1 },
	{ -1 }	/* end of table */
};
static struct IOWritePort writeport_sound[] =
{
	{ I8039_p1, I8039_p1, dkong_sh_putp1 },
	{ I8039_p2, I8039_p2, dkong_sh_putp2 },
	{ -1 }	/* end of table */
};

static struct IOReadPort readport_hunchbkd_sound[] =
{
	{ I8039_bus,I8039_bus,soundlatch_r },
	{ I8039_p1, I8039_p1, dkong_sh_getp1 },
	{ I8039_p2, I8039_p2, dkong_sh_getp2 },
	{ I8039_t0, I8039_t0, dkong_sh_gett0 },
	{ I8039_t1, I8039_t1, dkong_sh_gett1 },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress dkongjr_writemem[] =
{
	{ 0x0000, 0x5fff, MWA_ROM },
	{ 0x6000, 0x68ff, MWA_RAM },
	{ 0x6900, 0x6a7f, MWA_RAM, &spriteram, &spriteram_size },
	{ 0x6a80, 0x6fff, MWA_RAM },
	{ 0x7400, 0x77ff, videoram_w, &videoram, &videoram_size },
	{ 0x7800, 0x7803, MWA_RAM },	/* ???? */
	{ 0x7808, 0x7808, MWA_RAM },	/* ???? */
	{ 0x7c00, 0x7c00, dkongjr_sh_tuneselect },
	{ 0x7c80, 0x7c80, dkongjr_gfxbank_w },
	{ 0x7c81, 0x7c81, dkongjr_sh_test6 },
	{ 0x7d00, 0x7d00, dkongjr_sh_climb_w }, /* HC - climb sound */
	{ 0x7d01, 0x7d01, dkongjr_sh_jump_w }, /* HC - jump */
	{ 0x7d02, 0x7d02, dkongjr_sh_land_w }, /* HC - climb sound */
	{ 0x7d03, 0x7d03, dkongjr_sh_roar_w },
	{ 0x7d04, 0x7d04, dkong_sh_gorilla },
	{ 0x7d05, 0x7d05, dkong_sh_barrell },
	{ 0x7d06, 0x7d06, dkongjr_sh_snapjaw_w },
	{ 0x7d07, 0x7d07, dkongjr_sh_walk_w },	/* controls pitch of the walk/climb? */
	{ 0x7d80, 0x7d80, dkongjr_sh_death_w },
	{ 0x7d81, 0x7d81, dkongjr_sh_drop_w },   /* active when Junior is falling */{ 0x7d84, 0x7d84, interrupt_enable_w },
	{ 0x7d82, 0x7d82, dkong_flipscreen_w },
	{ 0x7d86, 0x7d87, dkong_palettebank_w },
	{ 0x8000, 0x9fff, MWA_ROM },	/* bootleg DKjr only */
	{ -1 }	/* end of table */
};







void dkong3_dac_w(int offset,int data)
{
	DAC_data_w(0,data);
}


void dkong3_2a03_reset_w(int offset,int data)
{
	if ((data & 1) == 0)
	{
		/* suspend execution */
		cpu_halt(1,0);
		cpu_halt(2,0);
	}
	else
	{
		/* reset and resume execution */
		cpu_reset(1);
		cpu_halt(1,1);
		cpu_reset(2);
		cpu_halt(2,1);
	}
}

static struct MemoryWriteAddress dkong3_writemem[] =
{
	{ 0x0000, 0x5fff, MWA_ROM },
	{ 0x6000, 0x68ff, MWA_RAM },
	{ 0x6900, 0x6a7f, MWA_RAM, &spriteram, &spriteram_size },
	{ 0x6a80, 0x6fff, MWA_RAM },
	{ 0x7400, 0x77ff, videoram_w, &videoram, &videoram_size },
	{ 0x7c00, 0x7c00, soundlatch_w },
	{ 0x7c80, 0x7c80, soundlatch2_w },
	{ 0x7d00, 0x7d00, soundlatch3_w },
	{ 0x7d80, 0x7d80, dkong3_2a03_reset_w },
	{ 0x7e81, 0x7e81, dkong3_gfxbank_w },
	{ 0x7e82, 0x7e82, dkong_flipscreen_w },
	{ 0x7e84, 0x7e84, interrupt_enable_w },
	{ 0x7e85, 0x7e85, MWA_NOP },	/* ??? */
	{ 0x7e86, 0x7e87, dkong_palettebank_w },
	{ 0x8000, 0x9fff, MWA_ROM },
	{ -1 }	/* end of table */
};

static struct IOWritePort dkong3_writeport[] =
{
	{ 0x00, 0x00, IOWP_NOP },	/* ??? */
	{ -1 }	/* end of table */
};

static struct MemoryReadAddress dkong3_sound1_readmem[] =
{
	{ 0x0000, 0x01ff, MRA_RAM },
	{ 0x4016, 0x4016, soundlatch_r },
	{ 0x4017, 0x4017, soundlatch2_r },
	{ 0x4000, 0x4017, NESPSG_0_r },
	{ 0xe000, 0xffff, MRA_ROM },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress dkong3_sound1_writemem[] =
{
	{ 0x0000, 0x01ff, MWA_RAM },
	{ 0x4000, 0x4017, NESPSG_0_w },
	{ 0xe000, 0xffff, MWA_ROM },
	{ -1 }	/* end of table */
};

static struct MemoryReadAddress dkong3_sound2_readmem[] =
{
	{ 0x0000, 0x01ff, MRA_RAM },
	{ 0x4016, 0x4016, soundlatch3_r },
	{ 0x4000, 0x4017, NESPSG_1_r },
	{ 0xe000, 0xffff, MRA_ROM },
	{ -1 }	/* end of table */
};

static struct MemoryWriteAddress dkong3_sound2_writemem[] =
{
	{ 0x0000, 0x01ff, MWA_RAM },
	{ 0x4011, 0x4011, dkong3_dac_w },
	{ 0x4000, 0x4017, NESPSG_1_w },
	{ 0xe000, 0xffff, MWA_ROM },
	{ -1 }	/* end of table */
};



INPUT_PORTS_START( dkong_input_ports )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START      /* IN2 */
	PORT_DIPNAME( 0x01, 0x00, "Self Test" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )

	PORT_START      /* DSW0 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x01, "4" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x03, "6" )
	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "7000" )
	PORT_DIPSETTING(    0x04, "10000" )
	PORT_DIPSETTING(    0x08, "15000" )
	PORT_DIPSETTING(    0x0c, "20000" )
	PORT_DIPNAME( 0x70, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x70, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_4C ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
INPUT_PORTS_END


INPUT_PORTS_START( dkong3_input_ports )
	PORT_START      /* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BITX(0x80, IP_ACTIVE_HIGH, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )

	PORT_START      /* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
	PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
	PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_HIGH, IPT_COIN2, 1 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START      /* DSW0 */
	PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, "Self Test" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	PORT_START      /* DSW1 */
	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x01, "4" )
	PORT_DIPSETTING(    0x02, "5" )
	PORT_DIPSETTING(    0x03, "6" )
	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "30000" )
	PORT_DIPSETTING(    0x04, "40000" )
	PORT_DIPSETTING(    0x08, "50000" )
	PORT_DIPSETTING(    0x0c, "None" )
	PORT_DIPNAME( 0x30, 0x00, "Additional Bonus" )
	PORT_DIPSETTING(    0x00, "30000" )
	PORT_DIPSETTING(    0x10, "40000" )
	PORT_DIPSETTING(    0x20, "50000" )
	PORT_DIPSETTING(    0x30, "None" )
	PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x00, "Easy" )
	PORT_DIPSETTING(    0x40, "Medium" )
	PORT_DIPSETTING(    0x80, "Hard" )
	PORT_DIPSETTING(    0xc0, "Hardest" )
INPUT_PORTS_END



static struct GfxLayout dkong_charlayout =
{
	8,8,	/* 8*8 characters */
	256,	/* 256 characters */
	2,	/* 2 bits per pixel */
	{ 256*8*8, 0 },	/* the two bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7 },	/* pretty straightforward layout */
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8	/* every char takes 8 consecutive bytes */
};
static struct GfxLayout dkongjr_charlayout =
{
	8,8,	/* 8*8 characters */
	512,	/* 512 characters */
	2,	/* 2 bits per pixel */
	{ 512*8*8, 0 },	/* the two bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7 },	/* pretty straightforward layout */
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8	/* every char takes 8 consecutive bytes */
};
static struct GfxLayout dkong_spritelayout =
{
	16,16,	/* 16*16 sprites */
	128,	/* 128 sprites */
	2,	/* 2 bits per pixel */
	{ 128*16*16, 0 },	/* the two bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7,	/* the two halves of the sprite are separated */
			64*16*16+0, 64*16*16+1, 64*16*16+2, 64*16*16+3, 64*16*16+4, 64*16*16+5, 64*16*16+6, 64*16*16+7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	16*8	/* every sprite takes 16 consecutive bytes */
};
static struct GfxLayout dkong3_spritelayout =
{
	16,16,	/* 16*16 sprites */
	256,	/* 256 sprites */
	2,	/* 2 bits per pixel */
	{ 256*16*16, 0 },	/* the two bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7,	/* the two halves of the sprite are separated */
			128*16*16+0, 128*16*16+1, 128*16*16+2, 128*16*16+3, 128*16*16+4, 128*16*16+5, 128*16*16+6, 128*16*16+7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	16*8	/* every sprite takes 16 consecutive bytes */
};



static struct GfxDecodeInfo dkong_gfxdecodeinfo[] =
{
	{ 1, 0x0000, &dkong_charlayout,   0, 64 },
	{ 1, 0x1000, &dkong_spritelayout, 0, 64 },
	{ -1 } /* end of array */
};
static struct GfxDecodeInfo dkongjr_gfxdecodeinfo[] =
{
	{ 1, 0x0000, &dkongjr_charlayout, 0, 64 },
	{ 1, 0x2000, &dkong_spritelayout, 0, 64 },
	{ -1 } /* end of array */
};
static struct GfxDecodeInfo dkong3_gfxdecodeinfo[] =
{
	{ 1, 0x0000, &dkongjr_charlayout,   0, 64 },
	{ 1, 0x2000, &dkong3_spritelayout,  0, 64 },
	{ -1 } /* end of array */
};


static struct DACinterface dkong_dac_interface =
{
	1,
	{ 55 }
};

static struct Samplesinterface samples_interface =
{
	8,	/* 8 channels */
	25	/* volume */
};

static struct MachineDriver dkong_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_Z80,
			3072000,	/* 3.072 Mhz (?) */
			0,
			readmem,dkong_writemem,0,0,
			nmi_interrupt,1
		},
		{
			CPU_I8035 | CPU_AUDIO_CPU,
			6000000/15,	/* 6Mhz crystal */
			3,
			readmem_sound,writemem_sound,readport_sound,writeport_sound,
			ignore_interrupt,1
		}
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,	/* 1 CPU slice per frame - interleaving is forced when a sound command is written */
	0,

	/* video hardware */
	32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
	dkong_gfxdecodeinfo,
	256, 64*4,
	dkong_vh_convert_color_prom,

	VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
	0,
	dkong_vh_start,
	generic_vh_stop,
	dkong_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_DAC,
			&dkong_dac_interface
		},
		{
			SOUND_SAMPLES,
			&samples_interface
		}
	}
};

static int hunchbkd_interrupt(void)
{
	return 0x03;	/* hunchbkd S2650 interrupt vector */
}

static struct MachineDriver hunchbkd_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_S2650,
			3072000,
			0,
			hunchbkd_readmem,hunchbkd_writemem,hunchbkd_readport,hunchbkd_writeport,
			hunchbkd_interrupt,1
		},
        {
			CPU_I8035 | CPU_AUDIO_CPU,
			6000000/15,	/* 6Mhz crystal */
			3,
			readmem_sound,writemem_sound,readport_hunchbkd_sound,writeport_sound,
			ignore_interrupt,1
		}
    },
	60, DEFAULT_REAL_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,	/* 1 CPU slice per frame - interleaving is forced when a sound command is written */
	0,

	/* video hardware */
	32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
	dkong_gfxdecodeinfo,
	256, 64*4,
	dkong_vh_convert_color_prom,

	VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
	0,
	dkong_vh_start,
	generic_vh_stop,
	dkong_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_DAC,
			&dkong_dac_interface
		}
	}
};

static struct MachineDriver dkongjr_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_Z80,
			3072000,	/* 3.072 Mhz (?) */
			0,
			readmem,dkongjr_writemem,0,0,
			nmi_interrupt,1
		},
		{
			CPU_I8035 | CPU_AUDIO_CPU,
			6000000/15,	/* 6Mhz crystal */
			3,
			readmem_sound,writemem_sound,readport_sound,writeport_sound,
			ignore_interrupt,1
		}
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,	/* 1 CPU slice per frame - interleaving is forced when a sound command is written */
	0,

	/* video hardware */
	32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
	dkongjr_gfxdecodeinfo,
	256, 64*4,
	dkong_vh_convert_color_prom,

	VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
	0,
	dkong_vh_start,
	generic_vh_stop,
	dkong_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_DAC,
			&dkong_dac_interface
		},
		{
			SOUND_SAMPLES,
			&samples_interface
		}
	}
};



static struct NESinterface nes_interface =
{
	2,
	21477270 ,	/* 21.47727 MHz */
	{ 255, 255 },
};

static struct DACinterface dkong3_dac_interface =
{
	1,
	{ 255, 255 }
};



static struct MachineDriver dkong3_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_Z80,
			8000000/2,	/* 4 Mhz */
			0,
			readmem,dkong3_writemem,0,dkong3_writeport,
			nmi_interrupt,1
		},
		{
			CPU_N2A03 | CPU_AUDIO_CPU,
			21477270/16,	/* ??? the external clock is right, I assume it is */
							/* demultiplied internally by the CPU */
			3,
			dkong3_sound1_readmem,dkong3_sound1_writemem,0,0,
			nmi_interrupt,1
		},
		{
			CPU_N2A03 | CPU_AUDIO_CPU,
			21477270/16,	/* ??? the external clock is right, I assume it is */
							/* demultiplied internally by the CPU */
			4,
			dkong3_sound2_readmem,dkong3_sound2_writemem,0,0,
			nmi_interrupt,1
		}
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,	/* 1 CPU slice per frame - interleaving is forced when a sound command is written */
	0,

	/* video hardware */
	32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
	dkong3_gfxdecodeinfo,
	256, 64*4,
	dkong3_vh_convert_color_prom,

	VIDEO_TYPE_RASTER|VIDEO_SUPPORTS_DIRTY,
	0,
	dkong_vh_start,
	generic_vh_stop,
	dkong_vh_screenrefresh,

	/* sound hardware */
	0,0,0,0,
	{
		{
			SOUND_NES,
			&nes_interface
		},
		{
			SOUND_DAC,
			&dkong3_dac_interface
		}
	}
};



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( radarscp_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "trs2c5fc",     0x0000, 0x1000, 0x40949e0d )
	ROM_LOAD( "trs2c5gc",     0x1000, 0x1000, 0xafa8c49f )
	ROM_LOAD( "trs2c5hc",     0x2000, 0x1000, 0x51b8263d )
	ROM_LOAD( "trs2c5kc",     0x3000, 0x1000, 0x1f0101f7 )
	/* space for diagnostic ROM */

	ROM_REGION_DISPOSE(0x3000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "trs2v3gc",     0x0000, 0x0800, 0xf095330e )
	ROM_LOAD( "trs2v3hc",     0x0800, 0x0800, 0x15a316f0 )
	ROM_LOAD( "trs2v3dc",     0x1000, 0x0800, 0xe0bb0db9 )
	ROM_LOAD( "trs2v3cc",     0x1800, 0x0800, 0x6c4e7dad )
	ROM_LOAD( "trs2v3bc",     0x2000, 0x0800, 0x6fdd63f1 )
	ROM_LOAD( "trs2v3ac",     0x2800, 0x0800, 0xb7ad0ba7 )

	ROM_REGION(0x0300)	/* color/lookup proms */
	ROM_LOAD( "rs2-x.xxx",    0x0000, 0x0100, 0x54609d61 ) /* palette low 4 bits (inverted) */
	ROM_LOAD( "rs2-c.xxx",    0x0100, 0x0100, 0x79a7d831 ) /* palette high 4 bits (inverted) */
	ROM_LOAD( "rs2-v.1hc",    0x0200, 0x0100, 0x1b828315 ) /* character color codes on a per-column basis */

	ROM_REGION(0x1000)	/* sound */
	ROM_LOAD( "trs2s3i",      0x0000, 0x0800, 0x78034f14 )	/* ??? */
	ROM_LOAD( "trs2v3ec",     0x0800, 0x0800, 0x0eca8d6b )	/* ??? */
ROM_END

static void radarscp_unprotect(void)
{
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	/* Radarscope does some checks with bit 6 of 7d00 which prevent it from working. */
	/* It's probably a copy protection. We comment it out. */
	RAM[0x1e9c] = 0xc3;
	RAM[0x1e9d] = 0xbd;
}

ROM_START( dkong_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "dk.5e",        0x0000, 0x1000, 0xba70b88b )
	ROM_LOAD( "dk.5c",        0x1000, 0x1000, 0x5ec461ec )
	ROM_LOAD( "dk.5b",        0x2000, 0x1000, 0x1c97d324 )
	ROM_LOAD( "dk.5a",        0x3000, 0x1000, 0xb9005ac0 )
	/* space for diagnostic ROM */

	ROM_REGION_DISPOSE(0x3000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "dk.3n",        0x0000, 0x0800, 0x12c8c95d )
	ROM_LOAD( "dk.3p",        0x0800, 0x0800, 0x15e9c5e9 )
	ROM_LOAD( "dk.7c",        0x1000, 0x0800, 0x59f8054d )
	ROM_LOAD( "dk.7d",        0x1800, 0x0800, 0x672e4714 )
	ROM_LOAD( "dk.7e",        0x2000, 0x0800, 0xfeaa59ee )
	ROM_LOAD( "dk.7f",        0x2800, 0x0800, 0x20f2ef7e )

	ROM_REGION(0x300)	/* color/lookup proms */
	ROM_LOAD( "dkong.2k",     0x0000, 0x0100, 0x1e82d375 ) /* palette low 4 bits (inverted) */
	ROM_LOAD( "dkong.2j",     0x0100, 0x0100, 0x2ab01dc8 ) /* palette high 4 bits (inverted) */
	ROM_LOAD( "dkong.5f",     0x0200, 0x0100, 0x44988665 ) /* character color codes on a per-column basis */

	ROM_REGION(0x1000)	/* sound */
	ROM_LOAD( "dk.3h",        0x0000, 0x0800, 0x45a4ed06 )
	ROM_LOAD( "dk.3f",        0x0800, 0x0800, 0x4743fe92 )
ROM_END

ROM_START( dkongjp_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "5f.cpu",       0x0000, 0x1000, 0x424f2b11 )
	ROM_LOAD( "5g.cpu",       0x1000, 0x1000, 0xd326599b )
	ROM_LOAD( "5h.cpu",       0x2000, 0x1000, 0xff31ac89 )
	ROM_LOAD( "5k.cpu",       0x3000, 0x1000, 0x394d6007 )

	ROM_REGION_DISPOSE(0x3000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "dk.3n",        0x0000, 0x0800, 0x12c8c95d )
	ROM_LOAD( "5k.vid",       0x0800, 0x0800, 0x3684f914 )
	ROM_LOAD( "dk.7c",        0x1000, 0x0800, 0x59f8054d )
	ROM_LOAD( "dk.7d",        0x1800, 0x0800, 0x672e4714 )
	ROM_LOAD( "dk.7e",        0x2000, 0x0800, 0xfeaa59ee )
	ROM_LOAD( "dk.7f",        0x2800, 0x0800, 0x20f2ef7e )

	ROM_REGION(0x0300)	/* color/lookup proms */
	ROM_LOAD( "dkong.2k",     0x0000, 0x0100, 0x1e82d375 ) /* palette low 4 bits (inverted) */
	ROM_LOAD( "dkong.2j",     0x0100, 0x0100, 0x2ab01dc8 ) /* palette high 4 bits (inverted) */
	ROM_LOAD( "dkong.5f",     0x0200, 0x0100, 0x44988665 ) /* character color codes on a per-column basis */

	ROM_REGION(0x1000)	/* sound */
	ROM_LOAD( "dk.3h",        0x0000, 0x0800, 0x45a4ed06 )
	ROM_LOAD( "dk.3f",        0x0800, 0x0800, 0x4743fe92 )
ROM_END

ROM_START( dkongjr_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "dkj.5b",       0x0000, 0x1000, 0xdea28158 )
	ROM_CONTINUE(             0x3000, 0x1000 )
	ROM_LOAD( "dkj.5c",       0x2000, 0x0800, 0x6fb5faf6 )
	ROM_CONTINUE(             0x4800, 0x0800 )
	ROM_CONTINUE(             0x1000, 0x0800 )
	ROM_CONTINUE(             0x5800, 0x0800 )
	ROM_LOAD( "dkj.5e",       0x4000, 0x0800, 0xd042b6a8 )
	ROM_CONTINUE(             0x2800, 0x0800 )
	ROM_CONTINUE(             0x5000, 0x0800 )
	ROM_CONTINUE(             0x1800, 0x0800 )

	ROM_REGION_DISPOSE(0x4000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "dkj.3n",       0x0000, 0x1000, 0x8d51aca9 )
	ROM_LOAD( "dkj.3p",       0x1000, 0x1000, 0x4ef64ba5 )
	ROM_LOAD( "dkj.7c",       0x2000, 0x0800, 0xdc7f4164 )
	ROM_LOAD( "dkj.7d",       0x2800, 0x0800, 0x0ce7dcf6 )
	ROM_LOAD( "dkj.7e",       0x3000, 0x0800, 0x24d1ff17 )
	ROM_LOAD( "dkj.7f",       0x3800, 0x0800, 0x0f8c083f )

	ROM_REGION(0x0300)	/* color PROMs */
	ROM_LOAD( "dkjrprom.2e",  0x0000, 0x0100, 0x463dc7ad )	/* palette low 4 bits (inverted) */
	ROM_LOAD( "dkjrprom.2f",  0x0100, 0x0100, 0x47ba0042 )	/* palette high 4 bits (inverted) */
	ROM_LOAD( "dkjrprom.2n",  0x0200, 0x0100, 0xdbf185bf )	/* character color codes on a per-column basis */

	ROM_REGION(0x1000)	/* sound? */
	ROM_LOAD( "dkj.3h",       0x0000, 0x1000, 0x715da5f8 )
ROM_END

ROM_START( dkngjrjp_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "dkjr1",        0x0000, 0x1000, 0xec7e097f )
	ROM_CONTINUE(             0x3000, 0x1000 )
	ROM_LOAD( "dkjr2",        0x2000, 0x0800, 0xc0a18f0d )
	ROM_CONTINUE(             0x4800, 0x0800 )
	ROM_CONTINUE(             0x1000, 0x0800 )
	ROM_CONTINUE(             0x5800, 0x0800 )
	ROM_LOAD( "dkjr3",        0x4000, 0x0800, 0xa81dd00c )
	ROM_CONTINUE(             0x2800, 0x0800 )
	ROM_CONTINUE(             0x5000, 0x0800 )
	ROM_CONTINUE(             0x1800, 0x0800 )

	ROM_REGION_DISPOSE(0x6000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "dkjr9",        0x0000, 0x1000, 0xa95c4c63 )
	ROM_LOAD( "dkjr10",       0x1000, 0x1000, 0xadc11322 )
	ROM_LOAD( "dkj.7c",       0x2000, 0x0800, 0xdc7f4164 )
	ROM_LOAD( "dkj.7d",       0x2800, 0x0800, 0x0ce7dcf6 )
	ROM_LOAD( "dkj.7e",       0x3000, 0x0800, 0x24d1ff17 )
	ROM_LOAD( "dkj.7f",       0x3800, 0x0800, 0x0f8c083f )

	ROM_REGION(0x0300)	/* color PROMs */
	ROM_LOAD( "dkjrprom.2e",  0x0000, 0x0100, 0x463dc7ad )	/* palette low 4 bits (inverted) */
	ROM_LOAD( "dkjrprom.2f",  0x0100, 0x0100, 0x47ba0042 )	/* palette high 4 bits (inverted) */
	ROM_LOAD( "dkjrprom.2n",  0x0200, 0x0100, 0xdbf185bf )	/* character color codes on a per-column basis */

	ROM_REGION(0x1000)	/* sound? */
	ROM_LOAD( "dkj.3h",       0x0000, 0x1000, 0x715da5f8 )
ROM_END

ROM_START( dkjrjp_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "dkjp.5b",      0x0000, 0x1000, 0x7b48870b )
	ROM_CONTINUE(             0x3000, 0x1000 )
	ROM_LOAD( "dkjp.5c",      0x2000, 0x0800, 0x12391665 )
	ROM_CONTINUE(             0x4800, 0x0800 )
	ROM_CONTINUE(             0x1000, 0x0800 )
	ROM_CONTINUE(             0x5800, 0x0800 )
	ROM_LOAD( "dkjp.5e",      0x4000, 0x0800, 0x6c9f9103 )
	ROM_CONTINUE(             0x2800, 0x0800 )
	ROM_CONTINUE(             0x5000, 0x0800 )
	ROM_CONTINUE(             0x1800, 0x0800 )

	ROM_REGION_DISPOSE(0x4000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "dkj.3n",       0x0000, 0x1000, 0x8d51aca9 )
	ROM_LOAD( "dkj.3p",       0x1000, 0x1000, 0x4ef64ba5 )
	ROM_LOAD( "dkj.7c",       0x2000, 0x0800, 0xdc7f4164 )
	ROM_LOAD( "dkj.7d",       0x2800, 0x0800, 0x0ce7dcf6 )
	ROM_LOAD( "dkj.7e",       0x3000, 0x0800, 0x24d1ff17 )
	ROM_LOAD( "dkj.7f",       0x3800, 0x0800, 0x0f8c083f )

	ROM_REGION(0x0300)	/* color PROMs */
	ROM_LOAD( "dkjrprom.2e",  0x0000, 0x0100, 0x463dc7ad )	/* palette low 4 bits (inverted) */
	ROM_LOAD( "dkjrprom.2f",  0x0100, 0x0100, 0x47ba0042 )	/* palette high 4 bits (inverted) */
	ROM_LOAD( "dkjrprom.2n",  0x0200, 0x0100, 0xdbf185bf )	/* character color codes on a per-column basis */

	ROM_REGION(0x1000)	/* sound? */
	ROM_LOAD( "dkj.3h",       0x0000, 0x1000, 0x715da5f8 )
ROM_END

ROM_START( dkjrbl_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "djr1-c.5b",    0x0000, 0x1000, 0xffe9e1a5 )
	ROM_CONTINUE(             0x3000, 0x1000 )
	ROM_LOAD( "djr1-c.5c",    0x2000, 0x0800, 0x982e30e8 )
	ROM_CONTINUE(             0x4800, 0x0800 )
	ROM_CONTINUE(             0x1000, 0x0800 )
	ROM_CONTINUE(             0x5800, 0x0800 )
	ROM_LOAD( "djr1-c.5e",    0x4000, 0x0800, 0x24c3d325 )
	ROM_CONTINUE(             0x2800, 0x0800 )
	ROM_CONTINUE(             0x5000, 0x0800 )
	ROM_CONTINUE(             0x1800, 0x0800 )
	ROM_LOAD( "djr1-c.5a",    0x8000, 0x1000, 0xbb5f5180 )

	ROM_REGION_DISPOSE(0x4000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "dkj.3n",       0x0000, 0x1000, 0x8d51aca9 )
	ROM_LOAD( "dkj.3p",       0x1000, 0x1000, 0x4ef64ba5 )
	ROM_LOAD( "dkj.7c",       0x2000, 0x0800, 0xdc7f4164 )
	ROM_LOAD( "dkj.7d",       0x2800, 0x0800, 0x0ce7dcf6 )
	ROM_LOAD( "dkj.7e",       0x3000, 0x0800, 0x24d1ff17 )
	ROM_LOAD( "dkj.7f",       0x3800, 0x0800, 0x0f8c083f )

	ROM_REGION(0x0300)	/* color PROMs */
	ROM_LOAD( "dkjrprom.2e",  0x0000, 0x0100, 0x463dc7ad )	/* palette low 4 bits (inverted) */
	ROM_LOAD( "dkjrprom.2f",  0x0100, 0x0100, 0x47ba0042 )	/* palette high 4 bits (inverted) */
	ROM_LOAD( "dkjrprom.2n",  0x0200, 0x0100, 0xdbf185bf )	/* character color codes on a per-column basis */

	ROM_REGION(0x1000)	/* sound? */
	ROM_LOAD( "dkj.3h",       0x0000, 0x1000, 0x715da5f8 )
ROM_END

ROM_START( dkong3_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	ROM_LOAD( "dk3c.7b",      0x0000, 0x2000, 0x38d5f38e )
	ROM_LOAD( "dk3c.7c",      0x2000, 0x2000, 0xc9134379 )
	ROM_LOAD( "dk3c.7d",      0x4000, 0x2000, 0xd22e2921 )
	ROM_LOAD( "dk3c.7e",      0x8000, 0x2000, 0x615f14b7 )

	ROM_REGION_DISPOSE(0x6000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "dk3v.3n",      0x0000, 0x1000, 0x415a99c7 )
	ROM_LOAD( "dk3v.3p",      0x1000, 0x1000, 0x25744ea0 )
	ROM_LOAD( "dk3v.7c",      0x2000, 0x1000, 0x8ffa1737 )
	ROM_LOAD( "dk3v.7d",      0x3000, 0x1000, 0x9ac84686 )
	ROM_LOAD( "dk3v.7e",      0x4000, 0x1000, 0x0c0af3fb )
	ROM_LOAD( "dk3v.7f",      0x5000, 0x1000, 0x55c58662 )

	ROM_REGION(0x0300)	/* color proms */
	ROM_LOAD( "dkc1-c.1d",    0x0000, 0x0200, 0xdf54befc ) /* palette red & green component */
	ROM_LOAD( "dkc1-c.1c",    0x0100, 0x0200, 0x66a77f40 ) /* palette blue component */
	ROM_LOAD( "dkc1-v.2n",    0x0200, 0x0100, 0x50e33434 )	/* character color codes on a per-column basis */

	ROM_REGION(0x10000)	/* sound #1 */
	ROM_LOAD( "dk3c.5l",      0xe000, 0x2000, 0x7ff88885 )

	ROM_REGION(0x10000)	/* sound #2 */
	ROM_LOAD( "dk3c.6h",      0xe000, 0x2000, 0x36d7200c )
ROM_END

ROM_START( hunchbkd_rom )
	ROM_REGION(0x8000)	/* 32k for code */
	ROM_LOAD( "hb.5e",        0x0000, 0x1000, 0x4c3ac070 )
	ROM_LOAD( "hbsc-1.5c",    0x2000, 0x1000, 0x9b0e6234 )
	ROM_LOAD( "hb.5b",        0x4000, 0x1000, 0x4cde80f3 )
	ROM_LOAD( "hb.5a",        0x6000, 0x1000, 0xd60ef5b2 )

	ROM_REGION_DISPOSE(0x3000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "hb.3n",        0x0000, 0x0800, 0x443ed5ac )
	ROM_LOAD( "hb.3p",        0x0800, 0x0800, 0x073e7b0c )
	ROM_LOAD( "hb.7c",        0x1000, 0x0800, 0x3ba71686 )
	ROM_LOAD( "hb.7d",        0x1800, 0x0800, 0x5786948d )
	ROM_LOAD( "hb.7e",        0x2000, 0x0800, 0xf845e8ca )
	ROM_LOAD( "hb.7f",        0x2800, 0x0800, 0x52d20fea )

	ROM_REGION(0x0300)	/* color PROMs */
	ROM_LOAD( "hbprom.2e",    0x0000, 0x0100, 0x37aab98f )	/* palette low 4 bits (inverted) */
	ROM_LOAD( "hbprom.2f",    0x0100, 0x0100, 0x845b8dcc )	/* palette high 4 bits (inverted) */
	ROM_LOAD( "hbprom.2n",    0x0200, 0x0100, 0xdff9070a )	/* character color codes on a per-column basis */

	ROM_REGION(0x1000)	/* sound */
	ROM_LOAD( "hb.3h",        0x0000, 0x0800, 0xa3c240d4 )
ROM_END

ROM_START( herocast_rom )
	ROM_REGION(0x10000)	/* 64k for code */
	/* the loading addresses are most likely wrong */
	/* the ROMs are probably not conriguous. */
	/* For example there's a table which suddenly stops at */
	/* 1dff and resumes at 3e00 */
	ROM_LOAD( "red-dot.rgt",  0x0000, 0x2000, 0x9c4af229 )	/* encrypted */
	ROM_LOAD( "wht-dot.lft",  0x2000, 0x2000, 0xc10f9235 )	/* encrypted */
	/* space for diagnostic ROM */
	ROM_LOAD( "2532.3f",      0x4000, 0x1000, 0x553b89bb )	/* ??? contains unencrypted */
													/* code mapped at 3000 */

	ROM_REGION_DISPOSE(0x3000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "pnk.3n",       0x0000, 0x0800, 0x574dfd7a )
	ROM_LOAD( "blk.3p",       0x0800, 0x0800, 0x16f7c040 )
	ROM_LOAD( "gold.7c",      0x1000, 0x0800, 0x5f5282ed )
	ROM_LOAD( "orange.7d",    0x1800, 0x0800, 0x075d99f5 )
	ROM_LOAD( "yellow.7e",    0x2000, 0x0800, 0xf6272e96 )
	ROM_LOAD( "violet.7f",    0x2800, 0x0800, 0xca020685 )

	ROM_REGION(0x300)	/* color/lookup proms */
	ROM_LOAD( "82s126.2e",    0x0000, 0x0100, 0x463dc7ad )	/* palette low 4 bits (inverted) */
	ROM_LOAD( "82s126.2f",    0x0100, 0x0100, 0x47ba0042 )	/* palette high 4 bits (inverted) */
	ROM_LOAD( "82s126.2n",    0x0200, 0x0100, 0x37aece4b )	/* character color codes on a per-column basis */

	ROM_REGION(0x1000)	/* sound */
	ROM_LOAD( "silver.3h",    0x0000, 0x0800, 0x67863ce9 )
ROM_END

static void herocast_decode(void)
{
	int A;
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	/* swap data lines D3 and D4, this fixes the text but nothing more. */
	for (A = 0;A < 0x4000;A++)
	{
		int v;

		v = RAM[A];
		RAM[A] = (v & 0xe7) | ((v & 0x10) >> 1) | ((v & 0x08) << 1);
	}
}



static const char *sample_names[] =
{
	"*dkong",
	"effect00.wav",
	"effect01.wav",
	"effect02.wav",
	0	/* end of array */
};

static const char *dkongjr_sample_names[] =
{
	"*dkongjr",
	"jump.wav",
	"land.wav",
	"roar.wav",
	"climb.wav",   /* HC */
	"death.wav",  /* HC */
	"drop.wav",  /* HC */
	"walk.wav", /* HC */
	"snapjaw.wav",  /* HC */
	0	/* end of array */
};


static int radarscp_hiload(void)
{
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];

	/* check if the hi score table has already been initialized */
	if (	memcmp(&RAM[0x6307],"\x00\x00\x07",3) == 0 &&
			memcmp(&RAM[0x631c],"\x00\x50\x76",3) == 0 &&
			memcmp(&RAM[0x63a7],"\x00\xfc\x76",3) == 0 &&
			memcmp(&RAM[0x60a8],"\x50\x76\x00",3) == 0) 	/* high score */
	{
		void *f;


		if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
		{
			osd_fread(f,&RAM[0x6307],162);
			osd_fclose(f);
			RAM[0x60a7]	= RAM[0x631d];
			RAM[0x60a8]	= RAM[0x631e];
			RAM[0x60a9]	= RAM[0x631f];
	/* also have to copy the score to video ram so it displays on startup */
			RAM[0x7641] = RAM[0x6307];
			RAM[0x7621] = RAM[0x6308];
			RAM[0x7601] = RAM[0x6309];
			RAM[0x75e1] = RAM[0x630a];
			RAM[0x75c1] = RAM[0x630b];
			RAM[0x75a1] = RAM[0x630c];

		}
		return 1;
	}
	else return 0;	/* we can't load the hi scores yet */
}

static void radarscp_hisave(void)
{
	void *f;
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
	{
		osd_fwrite(f,&RAM[0x6307],162);
		osd_fclose(f);
	}
}



static int hiload(void)
{
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	/* check if the hi score table has already been initialized */
	if (memcmp(&RAM[0x611d],"\x50\x76\x00",3) == 0 &&
			memcmp(&RAM[0x61a5],"\x00\x43\x00",3) == 0 &&
			memcmp(&RAM[0x60b8],"\x50\x76\x00",3) == 0)	/* high score */
	{
		void *f;


		if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
		{
			osd_fread(f,&RAM[0x6100],34*5);
			RAM[0x60b8] = RAM[0x611d];
			RAM[0x60b9] = RAM[0x611e];
			RAM[0x60ba] = RAM[0x611f];
			/* also copy the high score to the screen, otherwise it won't be */
			/* updated until a new game is started */
			videoram_w(0x0241,RAM[0x6107]);
			videoram_w(0x0221,RAM[0x6108]);
			videoram_w(0x0201,RAM[0x6109]);
			videoram_w(0x01e1,RAM[0x610a]);
			videoram_w(0x01c1,RAM[0x610b]);
			videoram_w(0x01a1,RAM[0x610c]);
			osd_fclose(f);
		}

		return 1;
	}
	else return 0;	/* we can't load the hi scores yet */
}

static void hisave(void)
{
	void *f;
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
	{
		osd_fwrite(f,&RAM[0x6100],34*5);
		osd_fclose(f);
	}
}

static int dkong3_hiload(void)
{
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];
	static int firsttime;
	/* check if the hi score table has already been initialized */
	/* the high score table is intialized to all 0, so first of all */
	/* we dirty it, then we wait for it to be cleared again */
	if (firsttime == 0)
	{
		memset(&RAM[0x6b00],0xff,34*5);
		firsttime = 1;
	}




	/* check if the hi score table has already been initialized */
	if (memcmp(&RAM[0x6b00],"\xf3\x76\xe8",3) == 0 &&
	    memcmp(&RAM[0x6ba7],"\x00\x5b\x76",3) == 0)
	{
		void *f;


		if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
		{
			osd_fread(f,&RAM[0x6b00],34*5);	/* hi scores */
			RAM[0x68f3] = RAM[0x6b1f];
			RAM[0x68f4] = RAM[0x6b1e];
			RAM[0x68f5] = RAM[0x6b1d];
			osd_fread(f,&RAM[0x6c20],0x40);	/* distributions */
			osd_fread(f,&RAM[0x6c16],4);
			osd_fclose(f);
		}
		firsttime = 0;
		return 1;
	}
	else return 0;	/* we can't load the hi scores yet */
}


static void dkong3_hisave(void)
{
	void *f;
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];


	if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,1)) != 0)
	{
		osd_fwrite(f,&RAM[0x6b00],34*5);	/* hi scores */
		osd_fwrite(f,&RAM[0x6c20],0x40);	/* distribution */
		osd_fwrite(f,&RAM[0x6c16],4);
		osd_fclose(f);
	}
}


static int dkngjrjp_hiload(void)
{

	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[0].memory_region];

	/* check if the hi score table has already been initialized */
	if (memcmp(&RAM[0x611d],"\x00\x18\x01",3) == 0 &&
			memcmp(&RAM[0x61a5],"\x00\x57\x00",3) == 0 &&
			memcmp(&RAM[0x60b8],"\x00\x18\x01",3) == 0)	/* high score */
	{
		void *f;


		if ((f = osd_fopen(Machine->gamedrv->name,0,OSD_FILETYPE_HIGHSCORE,0)) != 0)
		{
			osd_fread(f,&RAM[0x6100],34*5);
			osd_fclose(f);
			RAM[0x60b8] = RAM[0x611d];
			RAM[0x60b9] = RAM[0x611e];
			RAM[0x60ba] = RAM[0x611f];

			/* also copy the high score to the screen, otherwise it won't be */
			/* updated until a new game is started */
			videoram_w(0x0241,RAM[0x6107]);
			videoram_w(0x0221,RAM[0x6108]);
			videoram_w(0x0201,RAM[0x6109]);
			videoram_w(0x01e1,RAM[0x610a]);
			videoram_w(0x01c1,RAM[0x610b]);
			videoram_w(0x01a1,RAM[0x610c]);

		}

		return 1;
	}
	else return 0;	/* we can't load the hi scores yet */
}



struct GameDriver radarscp_driver =
{
	__FILE__,
	0,
	"radarscp",
	"Radar Scope",
	"1980",
	"Nintendo",
	"Andy White (protection workaround)\nGary Shepherdson (Kong emulator)\nBrad Thomas (hardware info)\nEdward Massey (MageX emulator)\nNicola Salmoria (MAME driver)\nMarco Cassili\nAndy White (color info)\nTim Lindquist (color info)",
	0,
	&dkong_machine_driver,
	0,

	radarscp_rom,
	radarscp_unprotect, 0,
	0,
	0,      /* sound_prom */

	dkong_input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_ROTATE_90,

	radarscp_hiload,radarscp_hisave
};

struct GameDriver dkong_driver =
{
	__FILE__,
	0,
	"dkong",
	"Donkey Kong (US)",
	"1981",
	"Nintendo of America",
	"Gary Shepherdson (Kong emulator)\nBrad Thomas (hardware info)\nEdward Massey (MageX emulator)\nNicola Salmoria (MAME driver)\nRon Fries (sound)\nGary Walton (color info)\nSimon Walls (color info)\nMarco Cassili",
	0,
	&dkong_machine_driver,
	0,

	dkong_rom,
	0, 0,
	sample_names,
	0,      /* sound_prom */

	dkong_input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_ROTATE_90,

	hiload, hisave
};

struct GameDriver dkongjp_driver =
{
	__FILE__,
	&dkong_driver,
	"dkongjp",
	"Donkey Kong (Japan)",
	"1981",
	"Nintendo",
	"Gary Shepherdson (Kong emulator)\nBrad Thomas (hardware info)\nEdward Massey (MageX emulator)\nNicola Salmoria (MAME driver)\nRon Fries (sound)\nGary Walton (color info)\nSimon Walls (color info)\nMarco Cassili",
	0,
	&dkong_machine_driver,
	0,

	dkongjp_rom,
	0, 0,
	sample_names,
	0,      /* sound_prom */

	dkong_input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_ROTATE_90,

	hiload, hisave
};

struct GameDriver dkongjr_driver =
{
	__FILE__,
	0,
	"dkongjr",
	"Donkey Kong Junior (US)",
	"1982",
	"Nintendo of America",
	"Gary Shepherdson (Kong emulator)\nBrad Thomas (hardware info)\nNicola Salmoria (MAME driver)\nTim Lindquist (color info)\nMarco Cassili",
	0,
	&dkongjr_machine_driver,
	0,

	dkongjr_rom,
	0, 0,
	dkongjr_sample_names,
	0,      /* sound_prom */

	dkong_input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_ROTATE_90,

	hiload, hisave
};

struct GameDriver dkngjrjp_driver =
{
	__FILE__,
	&dkongjr_driver,
	"dkngjrjp",
	"Donkey Kong Jr. (Original Japanese)",
	"1982",
	"bootleg?",
	"Gary Shepherdson (Kong emulator)\nBrad Thomas (hardware info)\nNicola Salmoria (MAME driver)\nTim Lindquist (color info)\nMarco Cassili",
	0,
	&dkongjr_machine_driver,
	0,

	dkngjrjp_rom,
	0, 0,
	dkongjr_sample_names,
	0,      /* sound_prom */

	dkong_input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_ROTATE_90,

	dkngjrjp_hiload,hisave
};

struct GameDriver dkjrjp_driver =
{
	__FILE__,
	&dkongjr_driver,
	"dkjrjp",
	"Donkey Kong Junior (Japan)",
	"1982",
	"Nintendo",
	"Gary Shepherdson (Kong emulator)\nBrad Thomas (hardware info)\nNicola Salmoria (MAME driver)\nTim Lindquist (color info)\nMarco Cassili",
	0,
	&dkongjr_machine_driver,
	0,

	dkjrjp_rom,
	0, 0,
	dkongjr_sample_names,
	0,      /* sound_prom */

	dkong_input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_ROTATE_90,

	hiload, hisave
};

struct GameDriver dkjrbl_driver =
{
	__FILE__,
	&dkongjr_driver,
	"dkjrbl",
	"Donkey Kong Junior (bootleg?)",
	"1982",
	"Nintendo of America",
	"Gary Shepherdson (Kong emulator)\nBrad Thomas (hardware info)\nNicola Salmoria (MAME driver)\nTim Lindquist (color info)\nMarco Cassili",
	0,
	&dkongjr_machine_driver,
	0,

	dkjrbl_rom,
	0, 0,
	dkongjr_sample_names,
	0,      /* sound_prom */

	dkong_input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_ROTATE_90,

	hiload, hisave
};

struct GameDriver dkong3_driver =
{
	__FILE__,
	0,
	"dkong3",
	"Donkey Kong 3",
	"1983",
	"Nintendo of America",
	"Mirko Buffoni (MAME driver)\nNicola Salmoria (additional code)\nTim Lindquist (color info)\nMarco Cassili",
	0,
	&dkong3_machine_driver,
	0,

	dkong3_rom,
	0, 0,
	0,
	0,      /* sound_prom */

	dkong3_input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_ROTATE_90,

	dkong3_hiload, dkong3_hisave
};


struct GameDriver hunchbkd_driver =
{
	__FILE__,
	0,
	"hunchbkd",
	"Hunchback (Donkey Kong conversion)",
	"1983",
	"Century",
	"Mike Coates",
	GAME_WRONG_COLORS,
	&hunchbkd_machine_driver,
	0,

	hunchbkd_rom,
	0, 0,
	0,
	0,      /* sound_prom */

	dkong_input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_ROTATE_90,

	0, 0
};

struct GameDriver herocast_driver =
{
	__FILE__,
	0,
	"herocast",
	"herocast",
	"1984",
	"Seatongrove (Crown license)",
	"Nicola Salmoria",
	GAME_NOT_WORKING,
	&dkong_machine_driver,
	0,

	herocast_rom,
	herocast_decode, 0,
	0,
	0,      /* sound_prom */

	dkong_input_ports,

	PROM_MEMORY_REGION(2), 0, 0,
	ORIENTATION_ROTATE_90,

	0, 0
};
