/***************************************************************************
  Rainbow Islands (and Jumping)
***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"

/***************************************************************************
  Video Hardware - Uses similar engine to Rastan
***************************************************************************/

extern int rastan_videoram_size;

extern unsigned char *rastan_ram;
extern unsigned char *rastan_videoram1,*rastan_videoram3;
extern unsigned char *rastan_spriteram;
extern unsigned char *rastan_scrollx;
extern unsigned char *rastan_scrolly;

void rastan_spriteram_w(int offset,int data);
int  rastan_spriteram_r(int offset);
void rastan_videoram1_w(int offset,int data);
int  rastan_videoram1_r(int offset);
void rastan_videoram3_w(int offset,int data);
int  rastan_videoram3_r(int offset);

int  rastan_vh_start(void);
void rastan_vh_stop(void);

void rastan_scrollY_w(int offset,int data);
void rastan_scrollX_w(int offset,int data);
void rastan_videocontrol_w(int offset,int data);

int  rastan_s_interrupt(void);
int  rastan_sound_r(int offset);
void rastan_sound_port_w(int offset,int data);
void rastan_sound_comm_w(int offset,int data);


/***************************************************************************
  Sound Hardware

  Rainbow uses a YM2151 and YM2103
  Jumping uses two YM2203's
***************************************************************************/

void rastan_irq_handler(int irq);

int  r_rd_a001(int offset);
void r_wr_a000(int offset,int data);
void r_wr_a001(int offset,int data);

static struct MemoryReadAddress rastan_s_readmem[] =
{
	{ 0x0000, 0x3fff, MRA_ROM },
	{ 0x4000, 0x7fff, MRA_BANK5 },
	{ 0x8000, 0x8fff, MRA_RAM },
	{ 0x9001, 0x9001, YM2151_status_port_0_r },
	{ 0x9002, 0x9100, MRA_RAM },
	{ 0xa001, 0xa001, r_rd_a001 },
	{ -1 }  /* end of table */
};

static struct MemoryWriteAddress rastan_s_writemem[] =
{
	{ 0x0000, 0x7fff, MWA_ROM },
	{ 0x8000, 0x8fff, MWA_RAM },
	{ 0x9000, 0x9000, YM2151_register_port_0_w },
	{ 0x9001, 0x9001, YM2151_data_port_0_w },
	{ 0xa000, 0xa000, r_wr_a000 },
	{ 0xa001, 0xa001, r_wr_a001 },
	{ -1 }  /* end of table */
};

static void rastan_bankswitch_w(int offset, int data)
{
	unsigned char *RAM = Machine->memory_region[Machine->drv->cpu[1].memory_region];
	int banknum = ( data - 1 ) & 3;
	cpu_setbank( 5, &RAM[ 0x10000 + ( banknum * 0x4000 ) ] );
}

static struct YM2151interface ym2151_interface =
{
	1,			/* 1 chip */
	4000000,	/* 4 MHz ? */
	{ YM3012_VOL(50,MIXER_PAN_LEFT,50,MIXER_PAN_RIGHT) },
	{ rastan_irq_handler },
	{ rastan_bankswitch_w }
};

/***************************************************************************
  Rainbow Islands Specific
***************************************************************************/

int  rainbow_interrupt(void);
void rainbow_c_chip_w(int offset, int data);
int  rainbow_c_chip_r(int offset);
void rainbow_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);

/* Almost the same as Rastan, it just writes a '1' to the sound port */
/* before sending the second byte of any 2 byte commands - ignored!  */

void rainbow_sound_w(int offset,int data)
{
	if (offset == 0)
    {
    	if ((data & 0xff) != 1)
			rastan_sound_port_w(0,data & 0xff);
    }
	else if (offset == 2)
		rastan_sound_comm_w(0,data & 0xff);
}

static struct MemoryReadAddress rainbow_readmem[] =
{
	{ 0x000000, 0x07ffff, MRA_ROM },
	{ 0x10c000, 0x10ffff, MRA_BANK1 },	/* RAM */
	{ 0x200000, 0x20ffff, paletteram_word_r },
    { 0x390000, 0x390003, input_port_0_r },
    { 0x3B0000, 0x3B0003, input_port_1_r },
	{ 0x3e0000, 0x3e0003, rastan_sound_r },
    { 0x800000, 0x80ffff, rainbow_c_chip_r },
	{ 0xc00000, 0xc03fff, rastan_videoram1_r },
	{ 0xc04000, 0xc07fff, MRA_BANK2 },
	{ 0xc08000, 0xc0bfff, rastan_videoram3_r },
	{ 0xc0c000, 0xc0ffff, MRA_BANK3 },
	{ 0xd00000, 0xd0ffff, MRA_BANK4, &rastan_spriteram },
	{ -1 }  /* end of table */
};

static struct MemoryWriteAddress rainbow_writemem[] =
{
	{ 0x000000, 0x07ffff, MWA_ROM },
	{ 0x10c000, 0x10ffff, MWA_BANK1 },
	{ 0x200000, 0x20ffff, paletteram_xBBBBBGGGGGRRRRR_word_w, &paletteram },
    { 0x800000, 0x80ffff, rainbow_c_chip_w },
	{ 0xc00000, 0xc03fff, rastan_videoram1_w, &rastan_videoram1, &rastan_videoram_size },
	{ 0xc04000, 0xc07fff, MWA_BANK2 },
	{ 0xc08000, 0xc0bfff, rastan_videoram3_w, &rastan_videoram3 },
	{ 0xc0c000, 0xc0ffff, MWA_BANK3 },
	{ 0xc20000, 0xc20003, rastan_scrollY_w, &rastan_scrolly },  /* scroll Y  1st.w plane1  2nd.w plane2 */
	{ 0xc40000, 0xc40003, rastan_scrollX_w, &rastan_scrollx },  /* scroll X  1st.w plane1  2nd.w plane2 */
	{ 0xd00000, 0xd0ffff, MWA_BANK4 },
	{ 0x3e0000, 0x3e0003, rainbow_sound_w },
	{ 0x3a0000, 0x3a0003, MWA_NOP },
	{ 0x3c0000, 0x3c0003, MWA_NOP },
	{ -1 }  /* end of table */
};

INPUT_PORTS_START( rainbow_input_ports )
	PORT_START	/* DIP SWITCH A */
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_6C ) )

	PORT_START	/* DIP SWITCH B */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x02, "Easy" )
	PORT_DIPSETTING(    0x03, "Medium" )
	PORT_DIPSETTING(    0x01, "Hard" )
	PORT_DIPSETTING(    0x00, "Hardest" )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x00, "100k,1000k" )
	PORT_DIPSETTING(    0x04, "None" )
	PORT_DIPNAME( 0x08, 0x00, "Complete Bonus" )
	PORT_DIPSETTING(    0x00, "1 Up" )
	PORT_DIPSETTING(    0x08, "None" )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x10, "1" )
	PORT_DIPSETTING(    0x30, "2" )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x20, "4" )
	PORT_DIPNAME( 0x40, 0x00, "Language" )
	PORT_DIPSETTING(    0x00, "English" )
	PORT_DIPSETTING(    0x40, "Japanese" )
	PORT_DIPNAME( 0x80, 0x00, "Coin Type" )
	PORT_DIPSETTING(    0x00, "Type 1" )
	PORT_DIPSETTING(    0x80, "Type 2" )

	PORT_START	/* 800007 */
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE )

    PORT_START /* 800009 */
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )

	PORT_START	/* 80000B */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )

	PORT_START	/* 80000d */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_PLAYER2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_PLAYER2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )

	PORT_START	/* IN2 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN3 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END

static struct GfxLayout spritelayout1 =
{
	8,8,	/* 8*8 sprites */
	16384,	/* 16384 sprites */
	4,		/* 4 bits per pixel */
	{ 0, 1, 2, 3 },
    { 8, 12, 0, 4, 24, 28, 16, 20 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	32*8	/* every sprite takes 32 consecutive bytes */
};

static struct GfxLayout spritelayout2 =
{
	16,16,	/* 16*16 sprites */
	4096,	/* 1024 sprites */
	4,		/* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{ 8, 12, 0, 4, 24, 28, 16, 20, 40, 44, 32, 36, 56, 60, 48, 52 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
			8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
	128*8	/* every sprite takes 128 consecutive bytes */
};

static struct GfxLayout spritelayout3 =
{
	16,16,	/* 16*16 sprites */
	1024,	/* 1024 sprites */
	4,		/* 4 bits per pixel */
	{ 0, 1, 2, 3 },
	{
	0, 4, 0x10000*8+0 ,0x10000*8+4,
	8+0, 8+4, 0x10000*8+8+0, 0x10000*8+8+4,
	16+0, 16+4, 0x10000*8+16+0, 0x10000*8+16+4,
	24+0, 24+4, 0x10000*8+24+0, 0x10000*8+24+4
	},
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
			8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
	64*8	/* every sprite takes 64 consecutive bytes */
};

static struct GfxDecodeInfo rainbowe_gfxdecodeinfo[] =
{
	{ 1, 0x000000, &spritelayout1, 0, 0x80 },	/* sprites 8x8 */
	{ 1, 0x080000, &spritelayout2, 0, 0x80 },	/* sprites 16x16 */
	{ 1, 0x100000, &spritelayout3, 0, 0x80 },	/* sprites 16x16 */
	{ -1 } 										/* end of array */
};

static struct MachineDriver machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_M68000,
			8000000,	/* 8 Mhz */
			0,
			rainbow_readmem,rainbow_writemem,0,0,
			rainbow_interrupt,1
		},
		{
			CPU_Z80,
			4000000,	/* 4 Mhz */
			3,
			rastan_s_readmem,rastan_s_writemem,0,0,
			ignore_interrupt,1
		}
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	10,	/* 10 CPU slices per frame - enough for the sound CPU to read all commands */
	0,

	/* video hardware */
	40*8, 32*8, { 0*8, 40*8-1, 1*8, 31*8-1 },
	rainbowe_gfxdecodeinfo,
	2048, 2048,
	0,

	VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
	0,
	rastan_vh_start,
	rastan_vh_stop,
	rainbow_vh_screenrefresh,

	/* sound hardware */
	SOUND_SUPPORTS_STEREO,0,0,0,
	{
		{
//			SOUND_YM2151_ALT,
  			SOUND_YM2151,
			&ym2151_interface
		},
	}
};

ROM_START( rainbow_rom )
	ROM_REGION(0x80000)			 /* 8*64k for 68000 code */
	ROM_LOAD_EVEN( "b22-10",     0x00000, 0x10000, 0x3b013495 )
	ROM_LOAD_ODD ( "b22-11",     0x00000, 0x10000, 0x80041a3d )
	ROM_LOAD_EVEN( "b22-08",     0x20000, 0x10000, 0x962fb845 )
	ROM_LOAD_ODD ( "b22-09",     0x20000, 0x10000, 0xf43efa27 )
	ROM_LOAD_EVEN( "ri_m03.rom", 0x40000, 0x20000, 0x3ebb0fb8 )
	ROM_LOAD_ODD ( "ri_m04.rom", 0x40000, 0x20000, 0x91625e7f )

	ROM_REGION_DISPOSE(0x120000) /* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "ri_m01.rom", 	 0x000000, 0x80000, 0xb76c9168 )  /* 8x8 gfx */
  	ROM_LOAD( "ri_m02.rom", 	 0x080000, 0x80000, 0x1b87ecf0 )  /* sprites */
	ROM_LOAD( "b22-13",     	 0x100000, 0x10000, 0x2fda099f )
	ROM_LOAD( "b22-12",     	 0x110000, 0x10000, 0x67a76dc6 )

    ROM_REGION(0x10000)			 /* Dump of C-Chip */
    ROM_LOAD( "jb1_f89",    	 0x0000, 0x10000, 0x0810d327 )

	ROM_REGION(0x1c000)			 /* 64k for the audio CPU */
	ROM_LOAD( "b22-14",     	 0x00000, 0x4000, 0x113c1a5b )
	ROM_CONTINUE(           	 0x10000, 0xc000 )
ROM_END

ROM_START( rainbowe_rom )
	ROM_REGION(0x80000)			   /* 8*64k for 68000 code */
	ROM_LOAD_EVEN( "ri_01.rom",    0x00000, 0x10000, 0x50690880 )
	ROM_LOAD_ODD ( "ri_02.rom",    0x00000, 0x10000, 0x4dead71f )
	ROM_LOAD_EVEN( "ri_03.rom",    0x20000, 0x10000, 0x4a4cb785 )
	ROM_LOAD_ODD ( "ri_04.rom",    0x20000, 0x10000, 0x4caa53bd )
	ROM_LOAD_EVEN( "ri_m03.rom",   0x40000, 0x20000, 0x3ebb0fb8 )
	ROM_LOAD_ODD ( "ri_m04.rom",   0x40000, 0x20000, 0x91625e7f )

	ROM_REGION_DISPOSE(0x120000)	/* temporary space for graphics (disposed after conversion) */
	ROM_LOAD( "ri_m01.rom",   	    0x000000, 0x80000, 0xb76c9168 )        /* 8x8 gfx */
  	ROM_LOAD( "ri_m02.rom",         0x080000, 0x80000, 0x1b87ecf0 )        /* sprites */
	ROM_LOAD( "b22-13",             0x100000, 0x10000, 0x2fda099f )
	ROM_LOAD( "b22-12",             0x110000, 0x10000, 0x67a76dc6 )

    ROM_REGION(0x100)				/* C-Chip for Extra (I Wish!) */

	ROM_REGION(0x1c000)				/* 64k for the audio CPU */
	ROM_LOAD( "b22-14",      		0x00000, 0x4000, 0x113c1a5b )
	ROM_CONTINUE(            		0x10000, 0xc000 )
ROM_END

struct GameDriver rainbow_driver =
{
	__FILE__,
	0,
	"rainbow",
	"Rainbow Islands",
	"1987",
	"Taito Corporation",
	"Richard Bush (Raine & Info)\nMike Coates (MAME driver)",
	0,
	&machine_driver,
	0,

	rainbow_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	rainbow_input_ports,

	0, 0, 0,   /* colors, palette, colortable */
	ORIENTATION_DEFAULT,
	0, 0
};

struct GameDriver rainbowe_driver =
{
	__FILE__,
	&rainbow_driver,
	"rainbowe",
	"Rainbow Islands (Extra)",
	"1988",
	"Taito Corporation",
	"Richard Bush (Raine & Info)\nMike Coates (MAME driver)",
	GAME_NOT_WORKING,
	&machine_driver,
	0,

	rainbowe_rom,
	0, 0,
	0,
	0,	/* sound_prom */

	rainbow_input_ports,

	0, 0, 0,   /* colors, palette, colortable */
	ORIENTATION_DEFAULT,
	0, 0
};

/***************************************************************************
  Jumping Specific
***************************************************************************/

void jumping_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);

static struct MemoryReadAddress jumping_readmem[] =
{
	{ 0x000000, 0x08ffff, MRA_ROM },
	{ 0x10c000, 0x10ffff, MRA_BANK1 },				/* RAM */
	{ 0x200000, 0x20ffff, paletteram_word_r },
    { 0x400000, 0x400001, input_port_0_r },
    { 0x400002, 0x400003, input_port_1_r },
//	{ 0x400006, 0x400007, rastan_sound_r },			/* What Chip ? */
    { 0x401000, 0x401001, input_port_2_r },
    { 0x401002, 0x401003, input_port_3_r },
	{ 0xc00000, 0xc03fff, rastan_videoram1_r },
	{ 0xc04000, 0xc07fff, MRA_BANK2 },
	{ 0xc08000, 0xc0bfff, rastan_videoram3_r },
	{ 0xc0c000, 0xc0ffff, MRA_BANK3 },
	{ 0x440000, 0x4407ff, MRA_BANK4, &rastan_spriteram },
    { 0xd00800, 0xd00fff, MRA_BANK5 }, 				/* Needed for Attract Mode */
    { 0x420000, 0x420001, MRA_NOP},					/* Read, but result not used */
	{ -1 }  /* end of table */
};

static struct MemoryWriteAddress jumping_writemem[] =
{
	{ 0x000000, 0x08ffff, MWA_ROM },
	{ 0x10c000, 0x10ffff, MWA_BANK1 },
	{ 0x200000, 0x20ffff, paletteram_xxxxBBBBGGGGRRRR_word_w , &paletteram },
	{ 0xc00000, 0xc03fff, rastan_videoram1_w, &rastan_videoram1, &rastan_videoram_size },
	{ 0xc04000, 0xc07fff, MWA_BANK2 },
	{ 0xc08000, 0xc0bfff, rastan_videoram3_w, &rastan_videoram3 },
	{ 0xc0c000, 0xc0ffff, MWA_BANK3 },
    { 0x430000, 0x430003, rastan_scrollY_w, &rastan_scrolly },  /* scroll Y  1st.w plane1  2nd.w plane2 */
   	{ 0xc40000, 0xc40003, rastan_scrollX_w, &rastan_scrollx },  /* scroll X  1st.w plane1  2nd.w plane2 */
    { 0x440000, 0x4407ff, MWA_BANK4 },
//	{ 0x3e0000, 0x3e0003, rainbow_sound_w },
    { 0xd00800, 0xd00fff, MWA_BANK5 }, 				/* Needed for Attract Mode */
    { 0x3c0000, 0x3c0001, MWA_NOP },				/* Watchdog ? */
    { 0x800000, 0x80ffff, MWA_NOP },				/* Original C-Chip location (not used) */
	{ -1 }  /* end of table */
};

INPUT_PORTS_START( jumping_input_ports )

	PORT_START	/* DIP SWITCH A */
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_6C ) )

	PORT_START	/* DIP SWITCH B */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x02, "Easy" )
	PORT_DIPSETTING(    0x03, "Medium" )
	PORT_DIPSETTING(    0x01, "Hard" )
	PORT_DIPSETTING(    0x00, "Hardest" )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x04, "100k,1000k" )
	PORT_DIPSETTING(    0x00, "None" )
	PORT_DIPNAME( 0x08, 0x00, "Complete Bonus" )
	PORT_DIPSETTING(    0x08, "1 Up" )
	PORT_DIPSETTING(    0x00, "None" )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x10, "1" )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPSETTING(    0x30, "3" )
	PORT_DIPSETTING(    0x20, "4" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, "Coin Type" )
	PORT_DIPSETTING(    0x00, "Type 1" )
	PORT_DIPSETTING(    0x80, "Type 2" )

    PORT_START  /* 401001 - Coins Etc. */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START	/* 401003 - Player Controls */
  	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 )
  	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 )
  	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
  	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )

INPUT_PORTS_END

/* sprite roms need all bits reversing, as colours are    */
/* mapped back to front from the pattern used by Rainbow! */

static void jumping_sprite_decode(void)
{
	/* Sprite colour map is reversed - switch to normal */

	int Count;

    for(Count=0x11ffff;Count>=0x80000;Count--) Machine->memory_region[1][Count]^=0xFF;
}

static struct GfxLayout jumping_tilelayout =
{
	8,8,	/* 8*8 sprites */
	16384,	/* 16384 sprites */
	4,		/* 4 bits per pixel */
	{ 0, 0x20000*8, 0x40000*8, 0x60000*8 },
    { 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8		/* every sprite takes 8 consecutive bytes */
};

static struct GfxLayout jumping_spritelayout =
{
	16,16,	/* 16*16 sprites */
	5120,	/* 5120 sprites */
	4,		/* 4 bits per pixel */
	{ 0x78000*8,0x50000*8,0x28000*8,0 },
	{ 0, 1, 2, 3, 4, 5, 6, 7, 8*16+0, 8*16+1, 8*16+2, 8*16+3, 8*16+4, 8*16+5, 8*16+6, 8*16+7 },
	{ 0, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	32*8	/* every sprite takes 32 consecutive bytes */
};

static struct GfxDecodeInfo jumping_gfxdecodeinfo[] =
{
	{ 1, 0x000000, &jumping_tilelayout, 0, 0x80 },		/* sprites 8x8 */
	{ 1, 0x080000, &jumping_spritelayout, 0, 0x80 },	/* sprites 16x16 */
	{ -1 } 												/* end of array */
};

static struct MachineDriver jumping_machine_driver =
{
	/* basic machine hardware */
	{
		{
			CPU_M68000,
			8000000,	/* 8 Mhz */
			0,
			jumping_readmem,jumping_writemem,0,0,
			rainbow_interrupt,1
		},
	},
	60, DEFAULT_60HZ_VBLANK_DURATION,	/* frames per second, vblank duration */
	1,	/* 1 CPU slices per frame - no sound CPU yet! */
	0,

	/* video hardware */
	40*8, 32*8, { 0*8, 40*8-1, 1*8, 31*8-1 },
	jumping_gfxdecodeinfo,
	2048, 2048,
	0,

	VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
	0,
	rastan_vh_start,
	rastan_vh_stop,
	jumping_vh_screenrefresh,

	/* sound hardware */
    0,
    0,
    0,
    0
};

ROM_START( jumping_rom )
	ROM_REGION(0xA0000)		/* 8*64k for code, 64k*2 for protection chip */
    ROM_LOAD_EVEN( "jb1_h4",       0x00000, 0x10000, 0x3fab6b31 )
    ROM_LOAD_ODD ( "jb1_h8",       0x00000, 0x10000, 0x8c878827 )
    ROM_LOAD_EVEN( "jb1_i4",       0x20000, 0x10000, 0x443492cf )
    ROM_LOAD_ODD ( "jb1_i8",       0x20000, 0x10000, 0xed33bae1 )
	ROM_LOAD_EVEN( "ri_m03.rom",   0x40000, 0x20000, 0x3ebb0fb8 )
	ROM_LOAD_ODD ( "ri_m04.rom",   0x40000, 0x20000, 0x91625e7f )
    ROM_LOAD_ODD ( "jb1_f89",      0x80000, 0x10000, 0x0810d327 ) 	/* Dump of C-Chip? */

    ROM_REGION_DISPOSE(0x120000)    /* Graphics */
    ROM_LOAD( "jb2_ic8",      0x00000, 0x10000, 0x65b76309 )			/* 8x8 characters */
    ROM_LOAD( "jb2_ic7",      0x10000, 0x10000, 0x43a94283 )
    ROM_LOAD( "jb2_ic10",     0x20000, 0x10000, 0xe61933fb )
    ROM_LOAD( "jb2_ic9",      0x30000, 0x10000, 0xed031eb2 )
    ROM_LOAD( "jb2_ic12",     0x40000, 0x10000, 0x312700ca )
    ROM_LOAD( "jb2_ic11",     0x50000, 0x10000, 0xde3b0b88 )
    ROM_LOAD( "jb2_ic14",     0x60000, 0x10000, 0x9fdc6c8e )
    ROM_LOAD( "jb2_ic13",     0x70000, 0x10000, 0x06226492 )

    ROM_LOAD( "jb2_ic62",     0x80000, 0x10000, 0x8548db6c )			/* 16x16 sprites */
    ROM_LOAD( "jb2_ic61",     0x90000, 0x10000, 0x37c5923b )
    ROM_LOAD( "jb2_ic60",     0xA0000, 0x08000, 0x662a2f1e )
    ROM_LOAD( "jb2_ic78",     0xA8000, 0x10000, 0x925865e1 )
    ROM_LOAD( "jb2_ic77",     0xB8000, 0x10000, 0xb09695d1 )
    ROM_LOAD( "jb2_ic76",     0xC8000, 0x08000, 0x41937743 )
    ROM_LOAD( "jb2_ic93",     0xD0000, 0x10000, 0xf644eeab )
    ROM_LOAD( "jb2_ic92",     0xE0000, 0x10000, 0x3fbccd33 )
    ROM_LOAD( "jb2_ic91",     0xF0000, 0x08000, 0xd886c014 )
    ROM_LOAD( "jb2_i121",     0xF8000, 0x10000, 0x93df1e4d )
    ROM_LOAD( "jb2_i120",     0x108000, 0x10000, 0x7c4e893b )
    ROM_LOAD( "jb2_i119",     0x118000, 0x08000, 0x7e1d58d8 )

	ROM_REGION(0x10000)		/* 64k for the audio CPU */
	ROM_LOAD( "jb1_cd67",     0x0000, 0x10000, 0x8527c00e )

ROM_END

struct GameDriver jumping_driver =
{
	__FILE__,
	&rainbow_driver,
	"jumping",
	"Jumping",
	"1989",
	"bootleg",
	"Richard Bush (Raine & Info)\nMike Coates (MAME driver)",
	0,
	&jumping_machine_driver,
	0,

	jumping_rom,
	jumping_sprite_decode, 0,
	0,
	0,	/* sound_prom */

	jumping_input_ports,

	0, 0, 0,   /* colors, palette, colortable */
	ORIENTATION_DEFAULT,
	0, 0
};
